// Start is called before the first frame update void Start() { Strength myStrength = new Strength(); Dexterity myDext = new Dexterity(); Wealth myWealth = new Wealth(); StrengthButton.onClick.AddListener(() => { int tmp = myStrength.GiveStrength(); Debug.Log($"Strengh is {tmp}"); }); DextButton.onClick.AddListener(() => { int tmp = myDext.GiveDext(); Debug.Log($"Dexterity is {tmp}"); }); WealthButton.onClick.AddListener(() => { int tmp = myWealth.GiveWealth(); Debug.Log($"Wealth is {tmp}"); }); }