/// <summary> /// 获取服务器列表 /// </summary> public void RequestGameServer() { if (m_isBusy) { return; } m_isBusy = true; Dictionary <string, object> dic = new Dictionary <string, object>(); dic["passportId"] = AccountProxy.Instance.CurrentAccountEntity.passportId; dic["token"] = AccountProxy.Instance.CurrentAccountEntity.token; dic["bundleId"] = DeviceUtil.GetBundleIdentifier(); NetWorkHttp.Instance.SendData(ConstDefine.WebUrl + ConstDefine.HTTPAddrGateway, OnRequestGameServerCallBack, true, ConstDefine.HTTPFuncGateway, dic); }
/// <summary> /// 请求重建房间 /// </summary> public void RequestRebuildRoom() { if (m_isBusy) { return; } m_isBusy = true; UIViewManager.Instance.ShowWait(); Dictionary <string, object> dic = new Dictionary <string, object>(); AccountEntity entity = AccountProxy.Instance.CurrentAccountEntity; dic["passportId"] = entity.passportId; dic["token"] = entity.token; dic["bundleId"] = DeviceUtil.GetBundleIdentifier(); NetWorkHttp.Instance.SendData(ConstDefine.WebUrl + ConstDefine.HTTPAddrRenter, OnRequestRebuildRoomCallBack, true, ConstDefine.HTTPFuncRenter, dic); }