public void ReloadTextureSizeResources(ProcessingList processingList) { int x = Math.Max((int)Math.Round(deviceResources.GetOutputSize().Width), 1); int y = Math.Max((int)Math.Round(deviceResources.GetOutputSize().Height), 1); outputRTV.ReloadAsRTVUAV(x, y, outputFormat); processingList.UnsafeAdd(outputRTV); for (int i = 0; i < ScreenSizeRenderTextures.Length; i++) { ScreenSizeRenderTextures[i].ReloadAsRTVUAV(x, y, gBufferFormat); processingList.UnsafeAdd(ScreenSizeRenderTextures[i]); } for (int i = 0; i < ScreenSizeDSVs.Length; i++) { ScreenSizeDSVs[i].ReloadAsDepthStencil(x, y, depthFormat); processingList.UnsafeAdd(ScreenSizeDSVs[i]); } ReadBackTexture2D.Reload(x, y, 4); processingList.UnsafeAdd(ReadBackTexture2D); screenWidth = x; screenHeight = y; dpi = deviceResources.GetDpi(); logicScale = dpi / 96.0f; }