/// <summary> /// Registers the type mappings with the Unity container. /// </summary> /// <param name="container">The unity container to configure.</param> /// <remarks> /// There is no need to register concrete types such as controllers or /// API controllers (unless you want to change the defaults), as Unity /// allows resolving a concrete type even if it was not previously /// registered. /// </remarks> public static void RegisterTypes(IUnityContainer container) { var logger = NLog.LogManager.GetLogger("SampleServer"); container.RegisterInstance <ILogger>(logger); container.RegisterType <IQueueContext, QueueContext>(); var deviceManager = new DeviceManager(); container.RegisterInstance <IDeviceManager>(deviceManager); var testDevice = new Device("TEST-OEM~00001234", container.Resolve <QueueDataService>()); testDevice.SharedKey = "9nF2W3A18UG8XOGI7gsk2UV+CdpsSCZ3YHGvQjkKtKY="; deviceManager.AddController("TEST-OEM~00001234", testDevice); }