public void Begin() { oldRenderSurface = DeviceMain.GetRenderTarget(0); oldDepthStencilSurface = DeviceMain.DepthStencilSurface; DeviceMain.SetRenderTarget(0, renderSurface); DeviceMain.DepthStencilSurface = renderDepthStencilSurface; DeviceMain.Clear(ClearFlags.ZBuffer | ClearFlags.Target, new Color4(0.0f, 0.0f, 0.0f, 0.0f), 1f, 0); }
public void End() { DeviceMain.SetRenderTarget(0, oldRenderSurface); DeviceMain.DepthStencilSurface = oldDepthStencilSurface; }