public void ResetPlayerInput(PlayerInput input)
    {
        // Change the mock input device back to what it was originally
        ReadOnlyArray <InputDevice> devices = InputSystem.devices;
        InputDevice deviceToRemove          = null;

        foreach (InputDevice d in devices)
        {
            if (d.deviceId == mockDeviceId)
            {
                deviceToRemove = d;
            }
        }
        InputDevice[] originalDevices = InputSystem.devices.Where(e => DeviceIds.Contains(e.deviceId)).ToArray();
        input.SwitchCurrentControlScheme(ControlScheme, originalDevices);
        // Remove the mock input device from the input system
        InputSystem.RemoveDevice(deviceToRemove);
    }