public void JogAxisNeg(ushort axisNum, int mode, float jogSpeed, float targetPos) { //判断是走连续,还是走固定步长 if (mode == 0) { movedriverZm.MoveSpd(axisNum, jogSpeed, -targetPos); } else { movedriverZm.MoveRel(axisNum, jogSpeed, -targetPos); } }