示例#1
0
        private void GenerateParameterSuggestionButtons()
        {
            var lastTypedParameters = _inputField.PreviousCompleteParameters;
            var commandHandler      = DevelopmentCommands.GetCommandWrapper(lastTypedParameters.First());

            if (commandHandler == null)
            {
                return;
            }

            var commandHandlerParameters = commandHandler.Parameters.ToArray();
            var currentParameterIndex    = _inputField.CurrentParameterIndex;

            if (currentParameterIndex >= commandHandlerParameters.Length)
            {
                return;
            }

            var parameterValue   = currentParameterIndex + 1 < lastTypedParameters.Length ? lastTypedParameters[currentParameterIndex + 1] : "";
            var parameterOptions = commandHandler.Parameters[currentParameterIndex].GetParameterPossibleValues(parameterValue, lastTypedParameters);

            var isLastParameter          = currentParameterIndex == commandHandlerParameters.Length - 1;
            var commandUpToLastParameter = string.Join(" ", lastTypedParameters.SubArray(0, currentParameterIndex + 1));

            _suggestionButtons.AddRange(parameterOptions.Select(x => new SuggestionButton(_skinData, x, commandUpToLastParameter + " " + x, isLastParameter)));
        }
示例#2
0
        /// <summary>
        /// Called automatically when .Command launches, you can add your own Registrations here.
        /// Don't forget to match your DevelopmentCommands.Register call with a DevelopmentCommands.Unregister call
        /// by calling DevelopmentCommands.Unregister in CommandRegistration.UnRegisterCommandsOnConsoleExit
        ///
        /// Note: You can Register Commands from anywhere you like, if you do it here however, you'll be able to keep the
        /// registration / unregistration tidy, this method will be called automatically for you at a sensible time.
        ///
        /// </summary>
        public static void RegisterCommandsOnConsoleStartup(bool clearConsoleCommandEnabled, bool deviceIdCommandEnabled, bool inspectCommandEnabled, bool autoScrollCommandEnabled)
        {
            // Register Commands by type
            if (deviceIdCommandEnabled)
            {
                DevelopmentCommands.Register(typeof(DeviceIdSampleCommands));
            }

            if (clearConsoleCommandEnabled)
            {
                DevelopmentCommands.Register(typeof(ClearConsoleSampleCommands));
            }

            if (autoScrollCommandEnabled)
            {
                DevelopmentCommands.Register(typeof(AutoScrollCommands));
            }

            if (inspectCommandEnabled)
            {
                DevelopmentCommands.Register(typeof(Inspect));
            }

            // Register Commands by object
            if (DevelopmentConsole.Instance)
            {
                DevelopmentCommands.Register(DevelopmentConsole.Instance);
            }
        }
示例#3
0
    public static void UnRegisterCommandsOnConsoleExit()
    {
        DevelopmentCommands.Unregister(typeof(DeviceIdSampleCommands));
        DevelopmentCommands.Unregister(typeof(ClearConsoleSampleCommands));
        DevelopmentCommands.Unregister(typeof(AutoScrollCommands));
        DevelopmentCommands.Unregister(typeof(Inspect));

        // Un Register Commands by object
        DevelopmentCommands.Unregister(DevelopmentConsole.Instance);
    }
示例#4
0
        private void GeneratePossibleCommandButtons()
        {
            var matchingCommands = DevelopmentCommands.FindCommandFromPartial(_inputField.PreviousCompleteParameters[0]).ToArray();

            foreach (var matchingCommand in matchingCommands)
            {
                var hasParameters = matchingCommand.Parameters.Length != 0;
                _suggestionButtons.Add(new SuggestionButton(_skinData, matchingCommand.CommandName, matchingCommand.CommandName, !hasParameters));
            }
        }
示例#5
0
    /// <summary>
    /// This class is here to provide users with a single easy location to register all command objects with the Development Console.
    /// It is for illustration purposes only, you can do something similar to this in your own code.
    ///
    /// Note: You can Register Commands from anywhere in runtime code.
    ///
    /// </summary>
    public static void RegisterCommandsOnConsoleStartup()
    {
        // Register Commands by type
        DevelopmentCommands.Register(typeof(DeviceIdSampleCommands));
        DevelopmentCommands.Register(typeof(ClearConsoleSampleCommands));
        DevelopmentCommands.Register(typeof(AutoScrollCommands));
        DevelopmentCommands.Register(typeof(Inspect));

        // Register Commands by object
        DevelopmentCommands.Register(DevelopmentConsole.Instance);
    }
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        DevelopmentCommands devCommands = (DevelopmentCommands)target;

        if (GUILayout.Button("PlayerPrefs.DeleteAll"))
        {
            devCommands.PlayerPrefsDeleteAll();
        }

        /*
         * if (GUILayout.Button("RESET"))
         * {
         *  myScript.Reset();
         * }*/
    }
示例#7
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        private void GenerateRecentCommandButtons()
        {
            var commands = DevelopmentConsole.Instance.RecentCommands.ToList();

            if (!commands.Any())
            {
                commands.Add("ConsoleScale");
            }

            foreach (var recentCommand in commands)
            {
                var commandHandler = DevelopmentCommands.GetCommandWrapper(recentCommand);
                if (commandHandler == null)
                {
                    continue;
                }

                var hasParameters = commandHandler.Parameters.Length != 0;
                _suggestionButtons.Add(new SuggestionButton(_skinData, commandHandler.CommandName, commandHandler.CommandName, !hasParameters));
            }
        }
示例#8
0
        public void Draw(ISkinData skinData, Rect rect)
        {
            const float margin   = 20.0f;
            const int   rowLimit = 2;

            var padding = Selector.OnPlatform(_skinData.ButtonSpacing, _skinData.ButtonSpacingTouch);

            var style         = UnityGui.Helper.SuggestionButtonStyle(skinData);
            var itemHeight    = style.CalcHeight(new GUIContent("["), 10.0f);
            var x             = rect.x;
            var y             = rect.y;
            var rowsRemaining = rowLimit;
            var itemCount     = _suggestionButtons.Count;

            foreach (var button in _suggestionButtons)
            {
                if (rowsRemaining == 0)
                {
                    var moreItemsLabel = itemCount + " more...";
                    var moreContent    = new GUIContent(moreItemsLabel);
                    var moreMaxWidth   = style.CalcSize(moreContent).x;

                    if (x + button.Width + moreMaxWidth > rect.width - margin)
                    {
                        var moreRect = new Rect(x, y, moreMaxWidth, itemHeight);
                        UnityGui.Helper.Label(_skinData, moreRect, moreContent);
                        GUI.Label(moreRect, moreContent, style);
                        break;
                    }
                }

                if (x + button.Width > rect.width - margin)
                {
                    rowsRemaining--;

                    y += itemHeight + padding;
                    x  = rect.x;
                }

                var itemRect = new Rect(x, y, button.Width, itemHeight);
                x += button.Width + padding;

                if (UnityGui.Helper.Button(_skinData, itemRect, button.Content.text))
                {
                    if (button.AutomaticallyExecute)
                    {
                        DevelopmentCommands.HandleCommand(button.Input);
                        _inputField.Input = "";
                    }
                    else
                    {
                        _inputField.Input = button.Input;
                        Event.current.Use();
                    }

                    _inputField.FinaliseInput();
                }

                itemCount--;
            }
        }