public void DevelopableLand_CorrectRentReturned() { int[] rentTable = new int[6] { 10, 30, 90, 160, 250, 350 }; DevelopableLand crapperStreet = new DevelopableLand("Crapper Street", 60, Colour.Brown, rentTable); IPlayer player = new HumanPlayer("Bob", 0, Token.Goblet); // Bob buys crapper street, rent = £10 player.BuyProperty(crapperStreet); Assert.AreEqual(10, crapperStreet.GetRent()); // Bob goes to jail, rent = £0 player.GoToJail(31); Assert.AreEqual(0, crapperStreet.GetRent()); // Bob is released from jail and develops property by 1 house, rent = £30 // note: development difference rule is enforced by PropertyTycoon player.ReleaseFromJail(); player.DevelopProperty(crapperStreet); Assert.AreEqual(30, crapperStreet.GetRent()); // Bob develops more player.DevelopProperty(crapperStreet); player.DevelopProperty(crapperStreet); Assert.AreEqual(160, crapperStreet.GetRent()); // Bob sells 1 house player.UndevelopProperty(crapperStreet); Assert.AreEqual(90, crapperStreet.GetRent()); }