private int devastatingStrike() { var increase = getAttackModifier(); var multi = getAttackMultiplier(); var devastate = new DevastatingStrike(); Cooldowns[1] = devastate.Cooldown; return(devastate.Action(Strength, Crit, multi, increase)); }
public override string[] Ability2() { var devastate = new DevastatingStrike(); return(devastate.Info()); }