public void ClearTargets(Color4 col, float depth, byte stencil) { var rtCount = OutputMerger.CurrentState.GetRenderTargetCount(); for (int i = 0; i < rtCount; i++) { DevContext.ClearRenderTargetView(OutputMerger.CurrentState.RenderTarget.States[i], col); } if (OutputMerger.CurrentState.DepthStencilView.State != null) { DevContext.ClearDepthStencilView(OutputMerger.CurrentState.DepthStencilView.State, DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil, depth, stencil); } }