protected override void OnGameLoaded() { var locked = (FSGameLoop.GetGameInstance(true) == null) || Game.GamemodeLoader.Gamemode.LockVars; DevConsole.LockFlags(locked, ConVarFlags.Replicator); DevConsole.LockFlags(locked, ConVarFlags.Cheat); DevConsole.LockFlags(locked, ConVarFlags.Gamemode); }