private void ApplyLogic(GameState s, float dt, DevCommandFOW c) { foreach (var task in tbFOWCalculations.Tasks) { var t = task as FOWTask; t.SetAllFOW(c.fow, s.CGrid); } }
// Dev Callback public void OnDevCommand(string s) { DevCommand c; if (DevCommandSpawn.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandStopMotion.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandKillUnits.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandKillBuildings.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandFOW.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandSave.TryParse(s, out c)) { commands.Enqueue(c); return; } else if (DevCommandCapital.TryParse(s, out c)) { commands.Enqueue(c); return; } }