// Start is called before the first frame update void Start() { obj = GameObject.Find("Ball_Detection"); Script = obj.GetComponent <Detection>(); Debug.Log(Script.GetInstanceID()); //anotherScript = GetComponentInParent<Detection>(); //int i = anotherScript.CreateNum[0]; //if (this.name == ("Cube_Detection(14)")) //{ // this.Num = 0; //} //else if(this.name == ("Cube_Detection(0)")) //{ // this.Num = 5; //} //else //{ // this.Num = 1; //} //this.Num = SetNum(Script.Num); //this.Num = SetNum(Script.Num); //this.Num = SetNum(Script.Num); ////this.Num = Script.Num1; //Debug.Log(Script.Num1); }