void Start() { detectMouseMap = GameObject.Find("Second Camera").GetComponent <DetectMouseOnMap>(); nextDestination = new Vector3(0, 0, 0); nextDestination_check = new Vector3(0, 0, 0); }
void Start() { detectMouse = gameObject.GetComponent <DetectMouseOnMap>(); cam = gameObject.GetComponent <Camera>(); curseurCroix = GameObject.Find("curseur_croix").GetComponent <Curseur_croix>(); canMove = false; }
void Start() { rotationPoint_default = GameObject.Find("Point de rotation_forward").transform; rotationPointBack_transform = GameObject.Find("Point de rotation_back").transform; camera_system = GameObject.Find("Main Camera System").transform; camera_directions = GameObject.Find("Camera directions").transform; camera_forward = GameObject.Find("camera_forward").transform; camera_back = GameObject.Find("camera_back").transform; camera_left = GameObject.Find("camera_left").transform; camera_right = GameObject.Find("camera_right").transform; detectMouseMap = GameObject.Find("Second Camera").GetComponent <DetectMouseOnMap>(); }