示例#1
0
 // Collision and Trigger Detection Methods
 //================================================
 private void OnCollisionStay(Collision col)
 {
     if (detectLeapCollision.isHandCollision(col.gameObject))
     {
         determineIfHandPetting(col.gameObject);
     }
 }
示例#2
0
    // Lift occurs if:
    // - hand is moving "up" (visually)
    // - palm of hand is facing up
    private void OnCollisionEnter(Collision col)
    {
        if (detectLeapCollision.isHandCollision(col.gameObject))
        {
            Hand colHand = detectLeapCollision.getHandFromCollision(col.gameObject);
            if (colHand == null)
            {
                return;
            }

            if (!isMovingDownLocalAxisY(detectLeapCollision.getPalmFromCollision(col.gameObject), colHand.PalmVelocity.ToVector3()))
            {
                return;
            }

            if (colHand.IsLeft && handObserverLeft.isOpenFaceUp())
            {
                attachToObject(attachLeftHandObj);
                updateLiftVariables(handObserverLeft, colHand, true);
            }
            else if (colHand.IsRight && handObserverRight.isOpenFaceUp())
            {
                attachToObject(attachRightHandObj);
                updateLiftVariables(handObserverRight, colHand, true);
            }
        }
    }