public void LoadImages(FileType fileType) { scrollRect.content.transform.Clear(); DetailedImage[] textureDetails = new DetailedImage[0]; switch (fileType) { case FileType.Details: textureDetails = ARDirectoryManager.DetailTextures; break; case FileType.Radiograph: textureDetails = ARDirectoryManager.RadiographTextures; break; case FileType.Movement: textureDetails = ARDirectoryManager.MovementTextures; break; case FileType.Simulation: textureDetails = ARDirectoryManager.SimulationTextures; break; } _textureAmount = textureDetails.Length; _subPanelArray = new ARDetailSubPanel[_textureAmount]; scrollRect.content.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, Mathf.Abs(486 * _textureAmount)); for (int i = 0; i < _textureAmount; i++) { DetailedImage image = textureDetails[i]; GameObject panel = Instantiate(subPanelPrefab); ARDetailSubPanel subPanel = panel.GetComponent <ARDetailSubPanel>(); subPanel.rectTransform.SetParent(scrollRect.content.transform); Sprite sprite = Sprite.Create(image.Texture2D, new Rect(0, 0, image.Texture2D.width, image.Texture2D.height), Vector2.zero); subPanel.SetSprite(sprite); subPanel.SetTitle(image.Title); subPanel.rectTransform.anchoredPosition = new Vector2(0, subPanelResolution.height * -i); subPanel.SetInitialPosition(); _subPanelArray[i] = subPanel; } _currentPanelIndex = 0; _cachedPanelIndex = _currentPanelIndex; targetPosition = _subPanelArray[0].initialPosition; }
IEnumerator GrabImages(FileType fileType, string[] filePaths) { for (int i = 0; i < filePaths.Length; i++) { string tempPath = _PathPrefix + filePaths[i]; string title = Path.GetFileNameWithoutExtension(tempPath); int index = i + 1; ImageBlob imageBlob = new ImageBlob(title, index, filePaths[i]); Instance.ImageLoadStart(imageBlob); Texture2D tex = new Texture2D(4, 4, TextureFormat.DXT1, false); WWW www = new WWW(tempPath); yield return(www); www.LoadImageIntoTexture(tex); DetailedImage image = new DetailedImage(); image.Texture2D = tex; image.Title = title; switch (fileType) { case FileType.Details: DetailTextures[i] = image; break; case FileType.Radiograph: RadiographTextures[i] = image; break; case FileType.Movement: MovementTextures[i] = image; break; case FileType.Simulation: SimulationTextures[i] = image; break; } } }