/// <summary> /// Clear all stored data. /// </summary> private void Clear() { StructuresSelf.Clear(); WorkersSelf.Clear(); UnitsSelf.Clear(); StructureEnemy.Clear(); WorkersEnemy.Clear(); UnitsEnemy.Clear(); Colonies.Clear(); PrimaryColony = null; UpgradesSelf.Clear(); MineralFields.Clear(); VespeneGeysers.Clear(); Destructibles.Clear(); XelNagaTowers.Clear(); Handler = new CaseHandler <Case, IUnit>(); }