void Update() { print(canInteract); var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Input.GetMouseButtonDown(0)) { if (canInteract == true) { //Checks if player clicks on interactable objects int layer_mask = LayerMask.GetMask("Interactable"); int destructableMask = LayerMask.GetMask("Destructable"); int brainMask = LayerMask.GetMask("Brain"); if (Physics.Raycast(ray, out hitInfo, 1000, layer_mask)) { var rig = hitInfo.collider; if (rig.CompareTag("Interactable")) { canvasToggle = rig.GetComponent <ToggleObjectCanvas>(); canvasToggle.ToggleCanvas(); playerScript.LockJoystick(); objectAudio.clip = journalOpening; objectAudio.volume = 0.542f; objectAudio.Play(); UI.currentAnimator = rig.GetComponent <Animator>(); markingCanvasScript = rig.GetComponentInChildren <RemoveMarking>(); /*markingCanvasScript.DestroyMarking();*/ } if (pUController.interactableHintInteger == 1) { pUController.CloseInteractableHint(); playerScript.UnlockJoystick(); } } if (Physics.Raycast(ray, out hitInfo, 1000, destructableMask)) { var rig = hitInfo.collider; destructableScript = rig.GetComponent <Destructable>(); destructableScript.Break(); } if (Physics.Raycast(ray, out hitInfo, 1000, brainMask)) { var rig = hitInfo.collider; brainScript = rig.GetComponent <BrainScript>(); brainScript.BrainHit(); } } int tutorialMask = LayerMask.GetMask("Tutorial"); if (Physics.Raycast(ray, out hitInfo, 1000, tutorialMask)) { var rig = hitInfo.collider; if (rig.CompareTag("Interactable")) { canvasToggle = rig.GetComponent <ToggleObjectCanvas>(); canvasToggle.ToggleCanvas(); playerScript.LockJoystick(); objectAudio.clip = journalOpening; objectAudio.volume = 0.42f; objectAudio.Play(); UI.currentAnimator = rig.GetComponent <Animator>(); markingCanvasScript = rig.GetComponentInChildren <RemoveMarking>(); /*markingCanvasScript.DestroyMarking();*/ } if (rig.CompareTag("Wood")) { rig.gameObject.GetComponent <Destructable>().Break(); pUController.CloseDestructableHint(); pUController.destructableHintInteger = 0; playerScript.UnlockJoystick(); } if (pUController.interactableHintInteger == 1) { pUController.CloseInteractableHint(); playerScript.UnlockJoystick(); } } } }