private void DeselectOtherElements(DestroyableElement destroyableElement) { foreach (DestroyableElement element in destroyableElements) { if (element != null && element != destroyableElement) { element.Select(false); } } }
void Update() { if ((Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) || (Input.GetMouseButtonDown(0))) { Swing(); } Vector3 start = renderer.transform.TransformPoint(renderer.GetPosition(0)); RaycastHit[] allHits = Physics.RaycastAll(start, renderer.transform.forward, 1.0f); foreach (RaycastHit hit in allHits) { DestroyableElement destroyable = hit.collider.GetComponent <DestroyableElement>(); if (destroyable != null) { destroyable.Select(true); } } }