protected override void Build() { // Load Material ModelMat = CreateModelMat(); // Get GameObjects Prefab = PrefabUtils.CopyPrefab(BaseItem); Prefab.name = NamePrefix + Name; Prefab.transform.localScale = Scale; GameObject child = Prefab.FindChild("Sphere"); child.transform.localScale = ModelScale; GameObject cPart = child.FindChild("FX Water Glops"); // Load Components Rigidbody body = Prefab.GetComponent <Rigidbody>(); Vacuumable vac = Prefab.GetComponent <Vacuumable>(); Identifiable iden = Prefab.GetComponent <Identifiable>(); DestroyOnTouching dest = Prefab.GetComponent <DestroyOnTouching>(); MeshFilter filter = child.GetComponent <MeshFilter>(); MeshRenderer render = child.GetComponent <MeshRenderer>(); ParticleSystemRenderer part = cPart.GetComponent <ParticleSystemRenderer>(); // Setup Components body.mass = Mass; vac.size = Size; iden.id = ID; dest.liquidType = ID; dest.destroyFX = PrefabUtils.CopyPrefab(dest.destroyFX); filter.sharedMesh = Mesh; render.sharedMaterial = ModelMat; part.mesh = Mesh; part.sharedMaterial = ModelMat; // Setup After effect GameObject cPart2 = dest.destroyFX.FindChild("Water Glops"); ParticleSystemRenderer part2 = cPart2.GetComponent <ParticleSystemRenderer>(); part2.mesh = Mesh; part2.sharedMaterial = ModelMat; }
protected override void Build() { // Pre Build Manipulation // Build Control base.Build(); // Post Build Manipulation Object.Destroy(Prefab.FindChild("Sphere").FindChild("FX Sprinkler 1")); DestroyOnTouching dest = Prefab.GetComponent <DestroyOnTouching>(); Object.Destroy(dest.destroyFX.FindChild("Bubbles")); Object.Destroy(dest.destroyFX.FindChild("Sparkles")); Object.Destroy(dest.destroyFX.FindChild("Wave")); ParticleSystem.MainModule main = dest.destroyFX.FindChild("Hit").GetComponent <ParticleSystem>().main; main.startColor = ColorUtils.FromHex("68bb30"); }