private void OnDestroyObjects(DestroyCurrentEnemiesRequestEvent e)
        {
            foreach (var obj in _enemies)
            {
                if (obj)
                {
                    obj.OnDead();
                }
            }

            _enemies.Clear();
        }
 /// <summary>
 /// React to \ref RoundManager.Events.DestroyCurrentEnemiesRequestEvent "DestroyCurrentEnemiesRequestEvent".
 /// Place your logic here to destroy/disable all spawned enemies.
 /// </summary>
 /// <param name="e">Event.</param>
 public void OnDestroyCurrentEnemiesRequest(DestroyCurrentEnemiesRequestEvent e)
 {
 }