private void OnDestroyObjects(DestroyCurrentEnemiesRequestEvent e) { foreach (var obj in _enemies) { if (obj) { obj.OnDead(); } } _enemies.Clear(); }
/// <summary> /// React to \ref RoundManager.Events.DestroyCurrentEnemiesRequestEvent "DestroyCurrentEnemiesRequestEvent". /// Place your logic here to destroy/disable all spawned enemies. /// </summary> /// <param name="e">Event.</param> public void OnDestroyCurrentEnemiesRequest(DestroyCurrentEnemiesRequestEvent e) { }