internal DestinyItemSetComponent( DestinyProfileComponent <Dictionary <long, DestinyItemInstanceComponent> > instances, DestinyProfileComponent <Dictionary <long, DestinyItemObjectivesComponent> > objectives, DestinyProfileComponent <Dictionary <long, DestinyItemPerksComponent> > perks, DestinyProfileComponent <Dictionary <long, DestinyItemRenderComponent> > renderData, DestinyProfileComponent <Dictionary <long, DestinyItemStatsComponent> > stats, DestinyProfileComponent <Dictionary <long, DestinyItemSocketsComponent> > sockets, DestinyProfileComponent <Dictionary <long, DestinyItemTalentGridComponent> > talentGrids, DestinyProfileComponent <Dictionary <uint, DestinyItemPlugComponent> > plugStates, DestinyProfileComponent <Dictionary <long, DestinyItemPlugObjectivesComponent> > plugObjectives, DestinyProfileComponent <Dictionary <long, DestinyItemReusablePlugsComponent> > reusablePlugs) { _instances = instances; _objectives = objectives; _perks = perks; _renderData = renderData; _stats = stats; _sockets = sockets; _talentGrids = talentGrids; _plugStates = plugStates; _plugObjectives = plugObjectives; _reusablePlugs = reusablePlugs; }
public bool TryGetReusablePlugs(out DestinyProfileComponent <Dictionary <long, DestinyItemReusablePlugsComponent> > data) { data = _reusablePlugs; return(data != null); }
public bool TryGetPlugObjectives(out DestinyProfileComponent <Dictionary <long, DestinyItemPlugObjectivesComponent> > data) { data = _plugObjectives; return(data != null); }
public bool TryGetPlugStates(out DestinyProfileComponent <Dictionary <uint, DestinyItemPlugComponent> > data) { data = _plugStates; return(data != null); }
public bool TryGetTalentGrids(out DestinyProfileComponent <Dictionary <long, DestinyItemTalentGridComponent> > data) { data = _talentGrids; return(data != null); }
public bool TryGetSockets(out DestinyProfileComponent <Dictionary <long, DestinyItemSocketsComponent> > data) { data = _sockets; return(data != null); }
public bool TryGetRenderData(out DestinyProfileComponent <Dictionary <long, DestinyItemRenderComponent> > data) { data = _renderData; return(data != null); }
public bool TryGetPerks(out DestinyProfileComponent <Dictionary <long, DestinyItemPerksComponent> > data) { data = _perks; return(data != null); }
public bool TryGetInstances(out DestinyProfileComponent <Dictionary <long, DestinyItemInstanceComponent> > data) { data = _instances; return(data != null); }
internal СharacterUninstancedItemsComponent(DestinyProfileComponent <Dictionary <uint, DestinyItemObjectivesComponent> > objectives) { Objectives = objectives; }