internal DestinyComponentItemResponse( long?characterId, DestinyItemComponent item, DestinyItemInstanceComponent instance, DestinyItemObjectivesComponent objectives, DestinyItemPerksComponent perks, DestinyItemRenderComponent renderData, DestinyItemStatsComponent stats, DestinyItemTalentGridComponent talentGrid, DestinyItemSocketsComponent sockets, DestinyItemReusablePlugsComponent reusablePlugs, DestinyItemPlugObjectivesComponent plugObjectives) { CharacterId = characterId; _item = item; _instance = instance; _objectives = objectives; _perks = perks; _renderData = renderData; _stats = stats; _talentGrid = talentGrid; _sockets = sockets; _reusablePlugs = reusablePlugs; _plugObjectives = plugObjectives; }
public Item(string baseUrl, DestinyItemComponent itemComponent, DestinyInventoryItemDefinition itemDef, DestinyInventoryBucketDefinition bucket, DestinyItemInstanceComponent instance = null, string overrideIconUrl = null) { Name = itemDef.DisplayProperties.Name; PowerLevel = instance?.PrimaryStat?.Value ?? 0; Slot = new ItemSlot(bucket); Tier = itemDef.Inventory.TierType; ClassType = itemDef.ClassType; Icon = baseUrl + (overrideIconUrl ?? itemDef.DisplayProperties.Icon); }
private static int GetPowerLevel(DestinyItemInstanceComponent instance, DestinyInventoryBucketDefinition bucket) { if (instance is null) { return(0); } if (bucket.Hash == (uint)ItemSlot.SlotHashes.Engrams) { return(instance.ItemLevel * 10); } return(instance.PrimaryStat?.Value ?? 0); }
public Item(string baseUrl, DestinyItemComponent itemComponent, DestinyInventoryItemDefinition itemDef, DestinyInventoryBucketDefinition bucket, DestinyItemInstanceComponent instance = null, string overrideIconUrl = null, string watermark = null) { Name = itemDef.DisplayProperties.Name; PowerLevel = GetPowerLevel(instance, bucket); Slot = new ItemSlot(bucket); Tier = itemDef.Inventory.TierType; ClassType = itemDef.ClassType; Icon = baseUrl + (overrideIconUrl ?? itemDef.DisplayProperties.Icon); if (!string.IsNullOrEmpty(watermark)) { Watermark = baseUrl + watermark; } }
public Item(string baseUrl, DestinyInventoryItemDefinition itemDef, DestinyInventoryBucketDefinition bucket, long instanceId = 0, DestinyItemInstanceComponent instance = null, IEnumerable <Stat> stats = null, IEnumerable <SocketCategory> socketCategories = null) : base(baseUrl, itemDef) { PowerLevel = instance?.PrimaryStat?.Value ?? 0; Slot = new ItemSlot(bucket); Tier = itemDef.Inventory.TierType; ClassType = itemDef.ClassType; InstanceId = instanceId; SocketCategories = socketCategories?.ToList() ?? Enumerable.Empty <SocketCategory>(); Stats = stats?.ToList() ?? Enumerable.Empty <Stat>(); }
public bool TryGetInstance(out DestinyItemInstanceComponent data) { data = _instance; return(data != null); }