private void OnMovingCoinDestinationReached(object sender, DestinationReachedEventArgs args) { ChangeSlotColor(args.targetSlot, GameManager.currentPlayersTurn); if (IsFourInARow(args.targetSlot)) { manager.GameFinished(); return; } GameManager.UpdatePlayersTurn(); cursorSlot.SetSlotColor(GameManager.currentPlayersTurn); EnableCursorSlot(); }
private void HandleDestinationReached(object sender, DestinationReachedEventArgs e) { _characterMovementModel.IsInDestination = true; }