static HealthModList() { mods = new Desk(); string str = DataF.Load("HealthMods"); if (str == "") { str = DataF.Load("BaseHealthMods"); } mods.LoadCSV(str); }
public DeskEditorPresenter(IDeskEditorView view) { if (view == null) throw new ArgumentNullException("View can't be null"); __view = view; __desk = new Desk(); }
void Awake() { button = GetComponent<Button>(); business = FindObjectOfType<Business>(); d = deskObj.GetComponent<Desk>(); business.MoneyChanged += m => UpdateRow(m); UpdateRow(business.Money); }
public DeskEditorPresenter(IDeskEditorView view, Desk desk) { if (view == null) throw new ArgumentNullException("View can't be null"); if (desk == null) throw new ArgumentNullException("Desk can't be null"); __view = view; __desk = desk; }
public CardEditorPresenter(ICardEditorView view, Desk desk, Card card) { if (view == null) throw new ArgumentNullException("The view can't be null"); if (desk == null) throw new ArgumentNullException("The desk can't be null"); __view = view; __desk = desk; __card = card; __frontElements = new List<CardRelation>(__card.FrontElements); __backElements = new List<CardRelation>(__card.BackElements); __currentFrontTemplate = __desk.GetCardFrontTemplate(); __currentBackTemplate = __desk.GetCardBackTemplate(); __isNewCard = false; }
public DeskViewerPresenter(IDeskViewerView view, Desk desk) { if (view == null) throw new ArgumentNullException("View can't be null"); __view = view; __desk = desk; __desk.LoadCards(); __sequencialNavigator = new SequencialNavigator(__desk.Cards.Count); __randomNavigator = new RandomNavigator(__desk.Cards.Count); this.IsShuffle = false; this.IsCiclic = false; this.CurrentIndex = __navigator.CurrentIndex; __initialized = true; }
static void Main(string[] args) { Complex t1 = new Complex(1, 1); Complex t2 = new Complex(2, 3), t3; t3 = Complex.sum(t1, t2); Console.WriteLine("Комплексные числа:"); Console.WriteLine(Complex.ToString(t1)); Console.WriteLine(Complex.ToString(t2)); Console.WriteLine(Complex.ToString(t3)); Console.WriteLine("Работа с шахматной доской:"); Desk desk1 = new Desk(4, 1, 1, 4, 4, 4); Console.WriteLine("Размер доски:"); Console.WriteLine(Desk.Count(desk1)); Console.WriteLine("Цвет клекти:"); Console.WriteLine(Desk.Color(desk1)); Console.WriteLine("Одинаковый цвет клеток, на которых стоят фигуры:"); Console.WriteLine(Desk.SameSquare(desk1)); Console.WriteLine("Бьет ли фигура другую фигуру?"); Desk.Eating(desk1); // Задание с датой Console.WriteLine("Работа с датой:"); DateTime d1 = new DateTime(2020, 04, 10); DateTime nowDate = DateTime.Now; string passedDays = Date.daysFromStart(d1); Console.WriteLine(passedDays); string remainDays = Date.daysToEnd(d1); Console.WriteLine(remainDays); Console.WriteLine("Вчера - {0}.{1}.{2}", (d1.AddDays(-1)).Year, (d1.AddDays(-1)).Month, (d1.AddDays(-1)).Day); Console.WriteLine("Завтра - {0}.{1}.{2}", (d1.AddDays(1)).Year, (d1.AddDays(1)).Month, (d1.AddDays(1)).Day); Console.WriteLine(); // Числа Армстронга Homework.Armstrong(); // Кол-во квадратов Console.WriteLine("Стороны прямоугольника"); int firstSide = Int32.Parse(Console.ReadLine()); int secondSide = Int32.Parse(Console.ReadLine()); Console.WriteLine($"Кол-во квадратов = {Homework.Squares(firstSide, secondSide)}"); Console.WriteLine($"Кол-во маленьких квадратов = {firstSide * secondSide}"); //-----------------------------Самостоятельная работа-------------------------------------------------------- // Радиус вписанной окружности Console.WriteLine("Радиус вписанной окружности"); double firstNum = double.Parse(Console.ReadLine()); Console.WriteLine($"Радиус = {Homework.Radius(firstNum)}"); // Cуществование треугольника Console.WriteLine("Треугольник?"); int a = Int32.Parse(Console.ReadLine()); int b = Int32.Parse(Console.ReadLine()); int c = Int32.Parse(Console.ReadLine()); Homework.Task2(a, b, c); // Проверка условий Homework.Task3(); // Мужчины и женщины Homework.Task4(); // Задача 3 циклами Homework chk = new Homework(); for (int i = 100; i < 1000; i++) { if (chk.Task5(i)) { Console.Write(i + " "); } } Console.WriteLine(); int ii = 100; Homework chkk = new Homework(); while (ii < 1000) { if (chkk.Task5(ii)) { Console.Write(ii + " "); } ii++; } Console.WriteLine(); int iii = 100; Homework chkkk = new Homework(); do { if (chkk.Task5(iii)) { Console.Write(iii + " "); } iii++; } while (iii < 1000); Console.WriteLine(); // Пирамида чисел int k = 8; int l = 1; int q = 1; { for (q = 1; q <= 8; ++q, Console.WriteLine()) { if (q % 2 != 0) { for (int jj = 1; jj <= l; ++jj) { Console.Write($" {k}"); } k--; } else { for (int jj = 1; jj <= l; ++jj) { Console.Write($" {k}"); } l++; } } } }
public void PlaceObject() { Object temp; switch (ObjectListBox.SelectedItem.ToString()) { case "Key": temp = new Key(); PlacedObjectListBox.Items.Add(temp); break; case "Ammo": temp = new Ammo(); PlacedObjectListBox.Items.Add(temp); break; case "Health": temp = new Health(); PlacedObjectListBox.Items.Add(temp); break; case "Adrenaline": temp = new Adrenaline(); PlacedObjectListBox.Items.Add(temp); break; case "Barrel": temp = new Barrel(); PlacedObjectListBox.Items.Add(temp); break; case "Pipe": temp = new Pipe(); PlacedObjectListBox.Items.Add(temp); break; case "Couch": temp = new Couch(); PlacedObjectListBox.Items.Add(temp); break; case "Wardrobe": temp = new Wardrobe(); PlacedObjectListBox.Items.Add(temp); break; case "Lamp": temp = new Lamp(); PlacedObjectListBox.Items.Add(temp); break; case "Desk": temp = new Desk(); PlacedObjectListBox.Items.Add(temp); break; case "Tree": temp = new Tree(); PlacedObjectListBox.Items.Add(temp); break; case "China": temp = new China(); PlacedObjectListBox.Items.Add(temp); break; case "Table": temp = new Table(); PlacedObjectListBox.Items.Add(temp); break; case "Chair": temp = new Chair(); PlacedObjectListBox.Items.Add(temp); break; case "Pistol": temp = new Pistol(); PlacedObjectListBox.Items.Add(temp); break; case "Door": temp = new Door(); PlacedObjectListBox.Items.Add(temp); break; case "Assault Rifle": temp = new AssaultRifle(); PlacedObjectListBox.Items.Add(temp); break; case "Shotgun": temp = new Shotgun(); PlacedObjectListBox.Items.Add(temp); break; case "Rocket Launcher": temp = new RocketLauncher(); PlacedObjectListBox.Items.Add(temp); break; case "Laser Cannon": temp = new LaserCannon(); PlacedObjectListBox.Items.Add(temp); break; case "Player": temp = new Player(); PlacedObjectListBox.Items.Add(temp); break; case "Enemy": temp = new Enemy(); PlacedObjectListBox.Items.Add(temp); break; case "Civilian": temp = new Civilian(); PlacedObjectListBox.Items.Add(temp); break; case "Boss": temp = new Boss(); PlacedObjectListBox.Items.Add(temp); break; case "Cop": temp = new Cop(); PlacedObjectListBox.Items.Add(temp); break; } ; }
public void Prepare(Desk desk) { desk.AddMessage($"请{desk.CurrentPlayer.ToAtCodeWithRole()}出牌"); RunHostedCheck(desk); }
public Command(Desk desk) { this.desk = desk; }
private void UnderlyingAsset_OnSecuritySelected() { var security = UnderlyingAsset.SelectedSecurity; if (_currentSecurity == security) { return; } if (_currentSecurity != null) { foreach (var option in _options.Cache) { new RefuseMarketDataCommand(option, MarketDataTypes.Level1).Process(this); } new RefuseMarketDataCommand(_currentSecurity, MarketDataTypes.Level1).Process(this); _currentSecurity = null; _options.Clear(); Desk.Options = Enumerable.Empty <Security>(); Desk.RefreshOptions(); _minAssetPrice = _maxAssetPrice = 0; //_minDate = _maxDate = default(DateTime); Process(() => { CurrentDate.Minimum = null; CurrentDate.Maximum = null; AssetPriceModified.Value = 0; AssetPriceReset.IsEnabled = false; CurrentDateModified.Value = 0; CurrentDateReset.IsEnabled = false; }); } _currentSecurity = security; if (_currentSecurity != null) { _options.AddRange(GetOptions()); foreach (var option in _options.Cache) { new RequestMarketDataCommand(option, MarketDataTypes.Level1).Process(this); } new RequestMarketDataCommand(_currentSecurity, MarketDataTypes.Level1).Process(this); Desk.Options = _options.Cache; Desk.RefreshOptions(); SetPriceLimits(); SetDateLimits(); } Title = LocalizedStrings.Str3265 + " " + _currentSecurity; }
public void AddCommentToStoryBoard(string comment, string authorName, DateTime commentDate, Desk desk, DeskRoleUser user, DeskDocumentVersion docVersion, DeskStoryBoardType commentType = DeskStoryBoardType.TextComment) { DeskStoryBoard storyBoardComment = new DeskStoryBoard(_userName) { Author = authorName, BoardType = commentType, DateBoard = commentDate.ToLocalTime(), Comment = comment, Desk = desk, DeskDocumentVersion = docVersion }; if (user != null) { storyBoardComment.DeskRoleUser = user; } Save(ref storyBoardComment); }
// Get the desk object's surface material depending on what radio button is checked public void getSurfaceMaterial(Desk desk) { Desk.SurfaceMaterial material = (Desk.SurfaceMaterial)Enum.ToObject(typeof(Desk.SurfaceMaterial), ddlSurfaceMaterials.SelectedIndex); desk.Material = material; }
public FakePlayer(string nick, Desk desk) : base(Rng.Next(300000).ToString(), desk) { }
public Vanga(Desk desk) { _desk = desk; _vangaMadeTurn = false; }
public ChangeStateClick(ListTable listTable, Desk d) { this.listTable = listTable; this.d = d; }
public decimal getDeskCost(Desk desk) { decimal cost = 0; decimal basePrice = 200; cost += basePrice; decimal surfaceArea = desk.Width * desk.Height; if (surfaceArea > 1000) { cost += surfaceArea - 1000; } decimal drawersCost = desk.NumberOfDrawer * 50; cost += drawersCost; cost += desk.SurfaceMaterial.Cost; if (desk.ProductionTime.Days < 14) { switch (desk.ProductionTime.Days) { case 3: if (surfaceArea < 1000) { cost += 60; } if (surfaceArea < 2000) { cost += 70; } if (surfaceArea > 2000) { cost += 80; } break; case 5: if (surfaceArea < 1000) { cost += 40; } if (surfaceArea < 2000) { cost += 50; } if (surfaceArea > 2000) { cost += 60; } break; case 7: if (surfaceArea < 1000) { cost += 30; } if (surfaceArea < 2000) { cost += 35; } if (surfaceArea > 2000) { cost += 40; } break; default: break; } } return(cost); }
public DeleteDeskHandle(ListTable listTable, Desk d) { this.listTable = listTable; this.d = d; }
public FakePlayer(Desk desk) : base(GenerateName(desk)) { HostedEnabled = true; }
public KitchenModel() { personnel = new List <Sprite>(); objects = new List <Sprite>(); Desk kitchenDesk = new Desk(); Sink kitchenSink = new Sink(); HeatingPlate plaque1 = new HeatingPlate(); HeatingPlate plaque2 = new HeatingPlate(); HeatingPlate plaque3 = new HeatingPlate(); Dishwasher laveVaisselle = new Dishwasher(); LaundryMachine laveLinge = new LaundryMachine(); DishesStock stockVaisselle = new DishesStock(); DirtyDishesStock stockVaiselleSale = new DirtyDishesStock(); Fridge kitchenFridge = new Fridge(); KitchenMaterialStock kitchenMaterialStock = new KitchenMaterialStock(); IngredientStock kitchenIngredientStock = new IngredientStock(); objects.Add(kitchenDesk.Sprite); objects.Add(kitchenSink.Sprite); objects.Add(plaque1.Sprite); objects.Add(plaque2.Sprite); objects.Add(plaque3.Sprite); objects.Add(laveVaisselle.Sprite); objects.Add(laveLinge.Sprite); objects.Add(stockVaisselle.Sprite); objects.Add(stockVaiselleSale.Sprite); objects.Add(kitchenFridge.Sprite); objects.Add(kitchenMaterialStock.Sprite); objects.Add(kitchenIngredientStock.Sprite); Plunger plongeur = new Plunger(kitchenDesk, stockVaiselleSale, stockVaisselle, laveVaisselle, laveLinge, kitchenSink); Clerk commis1 = new Clerk(kitchenMaterialStock, kitchenIngredientStock, kitchenFridge, kitchenSink, "GabinCuisto"); Clerk commis2 = new Clerk(kitchenMaterialStock, kitchenIngredientStock, kitchenFridge, kitchenSink, "MaxCuisto"); Cooker cuisinier1 = new Cooker(commis1, commis2, kitchenMaterialStock, kitchenIngredientStock, kitchenFridge, "BenjaminCuisto"); Cooker cuisinier2 = new Cooker(commis1, commis2, kitchenMaterialStock, kitchenIngredientStock, kitchenFridge, "PirminCuisto"); Chef chef = new Chef(cuisinier1, cuisinier2, kitchenDesk); personnel.Add(chef.Sprite); personnel.Add(cuisinier1.Sprite); personnel.Add(cuisinier2.Sprite); personnel.Add(commis1.Sprite); personnel.Add(commis2.Sprite); personnel.Add(plongeur.Sprite); socket = new SocketApp(); SocketListener.kitchenDesk = kitchenDesk; // Ajouter des abonnés observer à l'observable Comptoir kitchenDesk.AttachChef(chef); kitchenDesk.AttachPlunger(plongeur); kitchenDesk.AttachSocket(socket); //// Créations des Ingrédients //Ingredient steak = new Ingredient("Steak", "Viande"); //Ingredient poulet = new Ingredient("Poulet", "Viande"); //Ingredient poisson = new Ingredient("Poisson", "Poisson"); //Ingredient pain = new Ingredient("Pain", "Pain"); //Ingredient salade = new Ingredient("Salade", "Vegetables"); //Ingredient tomate = new Ingredient("Tomate", "Vegetables"); //Ingredient oignon = new Ingredient("Oignon", "Vegetables"); //Ingredient cheddar = new Ingredient("Cheddar", "Frommage"); //Ingredient raclette = new Ingredient("Raclette", "Fromage"); //Ingredient sauce = new Ingredient("Sauce", "Sauce"); //// Instanciation Object Cuisine Material //KitchenKnife kitchenKnife = new KitchenKnife(); //Pans kitchenCasserolle = new Pans(); //Stove kitchenPoêle = new Stove(); //WoodenSpoon kitchenCuillière = new WoodenSpoon(); //SaladBowl kitchenBolSalade = new SaladBowl(); //// Creation des etapes des recettes //RecipeStep prepareSteak = new RecipeStep("Cuire le Steak", 10); //prepareSteak.IngredientQuantities.Add(new IngredientQuantity(1, steak)); //prepareSteak.ListUstencils.Add(kitchenPoêle); //RecipeStep preparePoulet = new RecipeStep("Cuire le Poulet", 10); //preparePoulet.IngredientQuantities.Add(new IngredientQuantity(1, poulet)); //preparePoulet.ListUstencils.Add(kitchenPoêle); //RecipeStep preparePoisson = new RecipeStep("Cuire le Poisson", 10); //preparePoisson.IngredientQuantities.Add(new IngredientQuantity(1, poisson)); //preparePoisson.ListUstencils.Add(kitchenPoêle); //RecipeStep prepareVegetables = new RecipeStep("Preparer les légumes", 5); //prepareVegetables.IngredientQuantities.Add(new IngredientQuantity(1, salade)); //prepareVegetables.IngredientQuantities.Add(new IngredientQuantity(2, tomate)); //prepareVegetables.IngredientQuantities.Add(new IngredientQuantity(1, oignon)); //prepareVegetables.ListUstencils.Add(kitchenBolSalade); //prepareVegetables.ListUstencils.Add(kitchenCuillière); //prepareVegetables.ListUstencils.Add(kitchenKnife); //RecipeStep prepareRaclette = new RecipeStep("Préparer le frommage à Raclette", 5); //prepareRaclette.IngredientQuantities.Add(new IngredientQuantity(2, raclette)); //prepareRaclette.ListUstencils.Add(kitchenKnife); //RecipeStep prepareCheddar = new RecipeStep("Préparer le Cheddar", 5); //prepareCheddar.IngredientQuantities.Add(new IngredientQuantity(2, cheddar)); //prepareCheddar.ListUstencils.Add(kitchenKnife); //RecipeStep assemblerBurger = new RecipeStep("Assembler le Burger", 5); //assemblerBurger.IngredientQuantities.Add(new IngredientQuantity(1, pain)); //assemblerBurger.IngredientQuantities.Add(new IngredientQuantity(1, sauce)); //// Creations des plats //Dish burgerClassic = new Dish(1, "Burger Classique"); //burgerClassic.Recipe.Add(prepareSteak); //burgerClassic.Recipe.Add(prepareVegetables); //burgerClassic.Recipe.Add(prepareCheddar); //burgerClassic.Recipe.Add(assemblerBurger); //Dish burgerChicken = new Dish(2, "Burger Poulet"); //burgerChicken.Recipe.Add(preparePoulet); //burgerChicken.Recipe.Add(prepareVegetables); //burgerChicken.Recipe.Add(prepareCheddar); //burgerChicken.Recipe.Add(assemblerBurger); //Dish burgerMountain = new Dish(3, "Burger Montagnard"); //burgerMountain.Recipe.Add(prepareSteak); //burgerMountain.Recipe.Add(prepareVegetables); //burgerMountain.Recipe.Add(prepareCheddar); //burgerMountain.Recipe.Add(assemblerBurger); //Dish burgerVegan = new Dish(4, "Burger Vegan"); //burgerVegan.Recipe.Add(preparePoisson); //burgerVegan.Recipe.Add(prepareVegetables); //burgerVegan.Recipe.Add(prepareCheddar); //burgerVegan.Recipe.Add(prepareRaclette); //burgerVegan.Recipe.Add(assemblerBurger); DomainApp domainApp = new DomainApp(); Console.WriteLine("Instanciation du Controller sans problèmes"); }
public void AddCommentToStoryBoard(string comment, Desk desk, DeskRoleUser user, DeskDocumentVersion docVersion, DeskStoryBoardType commentType = DeskStoryBoardType.TextComment) { AddCommentToStoryBoard(comment, CommonUtil.GetInstance().UserDescription, desk, user, docVersion, commentType); }
private int GetScore(Desk loadedDesk, CellPosition loadedCheckerCellPosition, CellPosition loadedNextCellPosition, int currentScore) { var score = currentScore; var desk = new Desk(loadedDesk.ReturnDeskAsRawText()); if (desk.IsGameFinished) { return(score); } desk.StartBotSimulation(); var side = desk.CurrentWhiteTurn; var checkerCell = desk.GetCell(loadedCheckerCellPosition); var nextCell = desk.GetCell(loadedNextCellPosition); checkerCell.Click(false); if (desk.IsGameFinished) { return(score); } nextCell.Click(false); if (desk.IsGameFinished) { return(score); } var lastShotDownCell = desk.Get_lastShotDownCheckerCell(); if (lastShotDownCell == null) //debug { throw new Exception("Muuuuu!"); } score += GetCeckerScore(lastShotDownCell.Checker, side); Cell currentShotDownCell; while (side == desk.CurrentWhiteTurn) { var cellPosition = SelectBestBeatCombination(desk); desk.GetCell(cellPosition).Click(false); if (desk.IsGameFinished) { return(score); } currentShotDownCell = desk.Get_lastShotDownCheckerCell(); if (!lastShotDownCell.GetCellPosition().Equals(currentShotDownCell.GetCellPosition())) { score += GetCeckerScore(currentShotDownCell.Checker, side); } } // beat if need and compute score desk.CheckIfNeedBeate(); if (!desk.NeedBeat) { return(score); } var anotherSideDesk = new Desk(desk.ReturnDeskAsRawText()); anotherSideDesk.StartBotSimulation(); anotherSideDesk.CheckIfNeedBeate(); if (!anotherSideDesk.NeedBeat) { return(score); } while (side != anotherSideDesk.CurrentWhiteTurn) { var cellPosition = SelectBestBeatCombination(anotherSideDesk); anotherSideDesk.GetCell(cellPosition).Click(false); if (desk.IsGameFinished) { return(score); } currentShotDownCell = anotherSideDesk.Get_lastShotDownCheckerCell(); if (currentShotDownCell != null && !lastShotDownCell.GetCellPosition().Equals(currentShotDownCell.GetCellPosition())) { score += GetCeckerScore(currentShotDownCell.Checker, side); } } currentShotDownCell = anotherSideDesk.Get_lastShotDownCheckerCell(); if (!lastShotDownCell.GetCellPosition().Equals(currentShotDownCell.GetCellPosition())) { score += GetCeckerScore(currentShotDownCell.Checker, side); } return(score); }
public void AddCommentToStoryBoard(string comment, string authorName, Desk desk, DeskRoleUser user, DeskDocumentVersion docVersion, DeskStoryBoardType commentType = DeskStoryBoardType.TextComment) { AddCommentToStoryBoard(comment, authorName, DateTime.Now, desk, user, docVersion, commentType); }
private CellPosition SelectBestBeatCombination(Desk desk) { var selectedCell = desk.Get_selectedCell(); CellPosition currentCellPosition; int currentScore; if (selectedCell != null) { Console.WriteLine("Vanga nselectedCell != null"); var selectedCellPosition = selectedCell.GetCellPosition(); var allowedPositions = desk.AllowedPositions; currentScore = 0; currentCellPosition = null; foreach (var position in allowedPositions) { var score = GetScore(desk, selectedCellPosition, position, 0); if (currentCellPosition == null) { currentScore = score; currentCellPosition = position; } else { if (score <= currentScore) { continue; } currentScore = score; currentCellPosition = position; } } Console.WriteLine($@"Vanga nextCellPosition = {(currentCellPosition == null ? "null" : $"r:{currentCellPosition.Get_row()} c:{currentCellPosition.Get_column()}")}"); return(currentCellPosition); } var battleCheckersPositions = desk.BattleCheckersPositions; var battleCeckersCells = new List <Cell>(); foreach (var battleCheckerPosition in battleCheckersPositions) { var cell = desk.GetCell(battleCheckerPosition); battleCeckersCells.Add(cell); } currentScore = 0; currentCellPosition = null; foreach (var battleCeckersCell in battleCeckersCells) { var score = GetScore(desk, battleCeckersCell.GetCellPosition()); if (currentCellPosition == null) { currentScore = score; currentCellPosition = battleCeckersCell.GetCellPosition(); } else { if (score <= currentScore) { continue; } currentScore = score; currentCellPosition = battleCeckersCell.GetCellPosition(); } } return(currentCellPosition); }
/******************** * 3. btnSubmit * ********************/ private void btnSubmit_Click(object sender, EventArgs e) { if (ValidateRequirements()) { StreamReader reader = new StreamReader("quotes.txt"); List <string> previousQuotes = new List <string>(); string line = ""; while (!(reader.EndOfStream)) { line = reader.ReadLine(); previousQuotes.Add(line); } reader.Close(); Desk desk = createDesk(); DeskQuote deskQuote = createDeskQuote(desk); // Requirement 5 StreamWriter writer = new StreamWriter("quotes.txt"); foreach (string s in previousQuotes) { writer.WriteLine(s); } writer.WriteLine("Creation Date: " + DateTime.Today.ToString("yyyy-MM-dd") + ", " + "Customer Name: " + desk.CustomerFirstName + " " + desk.CustomerLastName + ", " + //"Base Price: $" + DeskQuote.BASE_PRICE.ToString() + ", " + "Total Surface Area: " + (desk.Width * desk.Depth).ToString() + " sq. inches, " + "Number of Drawers: " + desk.NoOfDrawers.ToString() + ", " + "Surface Material: " + desk.Material.ToString() + ", " + "Rush Order Days: " + desk.Days.ToString() + ", " + "Total Price: $" + deskQuote.GetTotalPrice(DeskQuote.BASE_PRICE, deskQuote.SurfaceAreaPrice, deskQuote.DrawerPrice, deskQuote.SurfaceMaterialPrice, deskQuote.RushOrderPrice).ToString()); writer.Close(); MessageBox.Show("Quote successfully created", "Quote Added"); foreach (Control c in this.Controls) { if (c is TextBox) { TextBox tb = (TextBox)c; tb.Text = string.Empty; } else if (c is RadioButton) { RadioButton rb = (RadioButton)c; rb.Checked = false; } else if (c is Label) { Label lbl = (Label)c; if (lbl.Name.Contains("Error")) { lbl.Text = string.Empty; } } } } else { lblSubmitError.Text = "Could not calculate quote. Please fill in all fields."; } }
// Update is called once per frame void Update() { if (Game != null && Game.Active) { CurrentTimer += Time.deltaTime; if (CurrentTimer >= Interval) { Process(); } TimeLeft -= Time.deltaTime; if (TimeLeft <= 0f) { TimeLeft = 0f; Game.Active = false; LevelFail(); } TimeBar.sizeDelta = new Vector2(WidthOfBar / (CurrentLevel.seconds - AdjustTimeBy) * TimeLeft, TimeBar.sizeDelta.y); if (Input.GetMouseButton(0)) { RaycastHit [] hits; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); hits = Physics.RaycastAll(ray); SelectedDesk = null; foreach (RaycastHit hit in hits) { if (hit.transform.gameObject.tag == "Monitor") { SelectedDesk = hit.transform.GetComponentInParent <Desk> (); break; } } if (SelectedDesk != null) { SelectedDesk.Fix(); if (SelectedDesk.ComputerStatus != ComputerStatus.Normal) { FixBar.parent.parent.gameObject.SetActive(true); FixBar.sizeDelta = new Vector2(WidthOfBar / GameController.Instance.MaximumFixTime * SelectedDesk.TimeToFix, FixBar.sizeDelta.y); } else { FixBar.parent.parent.gameObject.SetActive(false); } } else { FixBar.parent.parent.gameObject.SetActive(false); } } else { FixBar.parent.parent.gameObject.SetActive(false); } } else { Delay -= Time.deltaTime; if (Delay <= 0f && Input.GetMouseButtonDown(0)) { if (Game == null) { ResetGame(); } else { NewLevel(); } } } }
public MoveLeftCommand(Desk desk) : base(desk) { }
public int insertDesk(Desk desk) { return(new DeskService().InsertDesk(desk)); }
public static int CalcResult(Desk desk) { return((int)Math.Pow(2, desk.Multiplier) * Constants.BaseScore); }
public async Task <FunctionResult> CreateDine(Cart cart, CartAddition addition) { // 主要支付方式判断 DinePaidDetail mainPaidDetail = new DinePaidDetail { PayKind = await ctx.PayKinds.FirstOrDefaultAsync(p => p.Id == cart.PayKindId), Price = 0, }; if (mainPaidDetail.PayKind == null) { return(new FunctionResult(false, "未找到该支付方式", $"No PayKind {cart.PayKindId}")); } if (addition.From == DineFrom.CustomerBrowser && !mainPaidDetail.PayKind.Usable) { return(new FunctionResult(false, $"{mainPaidDetail.PayKind.Name}不可用", $"PayKind Disabled {mainPaidDetail.PayKind.Id}")); } // 桌号判断 Desk Desk = await ctx.Desks.FirstOrDefaultAsync(p => p.Id == cart.DeskId); if (Desk == null) { return(new FunctionResult(false, "未找到当前桌号", $"No Desk {cart.DeskId}")); } if (!Desk.Usable) { return(new FunctionResult(false, $"{Desk.Name}不可用", $"Desk Disabled {Desk.Id}")); } Dine dine = new Dine { Type = addition.DineType, HeadCount = cart.HeadCount, IsOnline = mainPaidDetail.PayKind.Type == PayKindType.Online, IsPaid = false, Desk = Desk, UserId = addition.UserId, WaiterId = addition.WaiterId, DineMenus = new List <DineMenu>(), Remarks = new List <Remark>(), DinePaidDetails = new List <DinePaidDetail>(), BeginTime = addition.BeginTime ?? DateTime.Now, From = addition.From }; // 订单备注 foreach (int remarkId in cart.Remarks) { Remark remark = ctx.Remarks.FirstOrDefault(p => p.Id == remarkId); if (remark == null) { return(new FunctionResult(false, "未找到备注信息", $"No Remark {remarkId}")); } dine.Price += remark.Price; dine.OriPrice += remark.Price; dine.Remarks.Add(remark); } // 是否有自定义折扣方案 if (addition.Discount.HasValue) { dine.Discount = addition.Discount.Value; dine.DiscountName = addition.DiscountName; dine.DiscountType = DiscountType.Custom; } else { await handleDiscount(mainPaidDetail.PayKind, dine); } List <MenuExtensionWithGift> menuExtensionWithGifts = new List <MenuExtensionWithGift>(); foreach (MenuExtension menuExtension in addition.GiftMenus) { menuExtensionWithGifts.Add(new MenuExtensionWithGift { MenuExtension = menuExtension, IsGift = true }); } foreach (MenuExtension menuExtension in cart.OrderedMenus) { menuExtensionWithGifts.Add(new MenuExtensionWithGift { MenuExtension = menuExtension, IsGift = false }); } // 处理每个点过的菜品 FunctionResult result = await handleDineMenu(menuExtensionWithGifts, dine); if (!result.Succeeded) { return(result); } // 处理最后生成的价格并比较前端传输的价格数据 result = await handleDinePrice(dine, cart.Price); if (!result.Succeeded) { return(result); } mainPaidDetail.Price = dine.Price; // 如果是线上支付并且使用了积分抵扣 if (mainPaidDetail.PayKind.Type == PayKindType.Online && cart.PriceInPoints.HasValue) { result = await handlePoints(cart.PriceInPoints.Value, mainPaidDetail, dine); if (!result.Succeeded) { return(result); } } // 随机立减 if (mainPaidDetail.PayKind.Type == PayKindType.Online) { HotelConfig hotelConfig = await ctx.HotelConfigs.FirstOrDefaultAsync(); // 如果饭店支持随机立减 if (hotelConfig.NeedRandomPreference) { await handleRandomPreference(hotelConfig.Id, dine, mainPaidDetail); } } // 如果是线上支付,则添加DinePaidDetail信息,否则不添加,交给收银系统处理 if (mainPaidDetail.PayKind.Type == PayKindType.Online) { dine.DinePaidDetails.Add(mainPaidDetail); } // 订单发票 if (cart.Invoice != null) { dine.Invoices.Add(new Invoice { Price = dine.Price, Title = cart.Invoice }); } ctx.Dines.Add(dine); await ctx.SaveChangesAsync(); return(new FunctionResult(true, dine)); }
private void UseBlackMode_OnClick(object sender, RoutedEventArgs e) { Desk.UseBlackModel = UseBlackMode.IsChecked == true; Desk.RefreshOptions(); }
public CommandParser(Desk desk) { CurrentIndex = desk.PlayerList.FindIndex(p => p.Type == PlayerType.Landlord); }
private static void SeedGen() { var cards = Desk.GenerateCards(); File.Delete("seeds.txt"); ThreadPool.SetMinThreads(16, 16); ThreadPool.SetMaxThreads(64, 64); var startTime = DateTime.Now; Parallel.For(0, int.MaxValue, new ParallelOptions { MaxDegreeOfParallelism = 64 }, i => { total++; var list = new List <Card>(cards); list.Shuffle(i); var cards1 = list.Take(17).ToListAndSort(); var pCard1 = cards1.ExtractCardGroups(); var cards2 = list.Skip(17).Take(17).ToListAndSort(); var pCard2 = cards2.ExtractCardGroups(); var cards3 = list.Skip(17 * 2).Take(17).ToListAndSort(); var pCard3 = cards3.ExtractCardGroups(); var count = 0; var doubleKingCount = 0; var doubleKing = false; foreach (var cardGroup in pCard1) { if (cardGroup.Count == 4) { count++; } } foreach (var cardGroup in pCard2) { if (cardGroup.Count == 4) { count++; } } foreach (var cardGroup in pCard3) { if (cardGroup.Count == 4) { count++; } } foreach (var card in cards1) { if (card.Type == CardType.King) { doubleKingCount++; } } if (doubleKingCount == 2) { doubleKing = true; goto x; } doubleKingCount = 0; foreach (var card in cards2) { if (card.Type == CardType.King) { doubleKingCount++; } } if (doubleKingCount == 2) { doubleKing = true; goto x; } doubleKingCount = 0; foreach (var card in cards3) { if (card.Type == CardType.King) { doubleKingCount++; } } if (doubleKingCount == 2) { doubleKing = true; } x: if (count > 5) { valid++; Console.ForegroundColor = doubleKing ? ConsoleColor.Yellow : ConsoleColor.White; var t = (DateTime.Now - startTime).TotalMilliseconds; var str = $"Bomb count: {count}, seed {i} , doubleKing {doubleKing}, TotalCount {total}, validCount{valid}, time {t/60}s, totalSpeed {total / t}/ms, validS {valid / t * 1000 * 60}/min\r\n"; File.AppendAllText("seeds.txt", str); Console.Write(str); } }); }
private void ParsePlayerSubmitCard(Desk desk, Player player, string command) { switch (command) { case "过": #region Pass case "pass": case "passs": case "passss": case "passsss": case "passssss": case "passsssss": case "passssssss": case "passsssssss": case "passssssssss": case "passsssssssss": case "passssssssssss": // 应LG的要求 别怪我 这里是暴力写法 case "passsssssssssss": case "passssssssssssss": case "passsssssssssssss": case "passssssssssssssss": case "passsssssssssssssss": case "passssssssssssssssss": case "passsssssssssssssssss": case "passssssssssssssssssss": case "passsssssssssssssssssss": #endregion Pass case "不出": case "不要": case "出你妈": case "要你妈": if (desk.CurrentRule == null) { desk.AddMessage("为什么会这样呢...为什么你不出牌呢..."); } else { AnalyzeGiveUpAndMoveNext(desk); RefreshCurrentRule(desk); desk.BoardcastCards(); } return; } if (command.StartsWith("出")) { desk.AddMessage("出的命令已经被替换为直接出牌. 如<出34567>被替换为<34567>"); command = command.Substring(1); } var cardsCommand = command.ToUpper(); if (cardsCommand.IsValidCardString()) { if (Rules.Rules.IsCardsMatch(cardsCommand.ToCards(), desk)) { player.SendCards(desk); if (CheckPlayerWin(desk)) { return; } if (player.Cards.Count <= Constants.BoardcastCardNumThreshold) { desk.AddMessageLine($"{player.ToAtCodeWithRole()} 只剩{player.Cards.Count}张牌啦~"); } if (desk.SuddenDeathEnabled) { desk.AddMessageLine("WARNING: SUDDEN DEATH ENABLED"); } if (player.PublicCards) { desk.AddMessageLine($"明牌: {player.Cards.ToFormatString()}"); } AnalyzeGiveUpAndMoveNext(desk); RefreshCurrentRule(desk); desk.BoardcastCards(); } else { if (desk.CurrentRule != null) { var rule = Rules.Rules.FirstMatchRule(cardsCommand.ToCards()); if (rule != null && rule != desk.CurrentRule) { desk.AddMessage($"你想出的牌匹配了规则{rule},但是当前规则是{desk.CurrentRule},所以你并不能出牌哟~~"); } else { desk.AddMessage("你似乎不能出这些牌哟~"); } } else { desk.AddMessage("你似乎不能出这些牌哟~"); } } } }
public DrawerDecorator(Desk desk) : base(desk) { this.items = new List <string>(); }
//Generate level from the chosen static parameters void GenerateLevel() { bool overriden = false; if (OfficeWidthOverride == 0) { OfficeWidthOverride = OfficeWidth; } else { overriden = true; } if (OfficeLengthOverride == 0) { OfficeLengthOverride = OfficeLength; } else { overriden = true; } //Calculate number of each piece required int floorSpaces = OfficeWidthOverride * OfficeLengthOverride; GameObject[] levelObjects = new GameObject[floorSpaces]; int numberOfDesks = Mathf.RoundToInt(DeskProportion * floorSpaces); int numberOfWaterCoolers = Mathf.RoundToInt(WaterCoolerProportion * floorSpaces); //Instantiate the pieces and randomize their order for (int i = 0; i < numberOfDesks; ++i) { levelObjects[i] = Instantiate(GetRandomPiece(DeskPiecePrefabs)); } for (int i = numberOfDesks; i < numberOfWaterCoolers + numberOfDesks && i < levelObjects.Length; ++i) { levelObjects[i] = Instantiate(GetRandomPiece(WaterCoolePiecePrefabs)); } ShuffleArray(levelObjects); //Place the pieces in the correct locations for (int j = 0; j < OfficeWidthOverride; ++j) { Vector3 position = Vector3.zero; for (int i = 0; i < OfficeLengthOverride; ++i) { int objectIndex = j * OfficeLengthOverride + i; position = new Vector3(j * PieceWidth, 0f, i * PieceLength); GameObject levelObject = levelObjects[objectIndex]; if (levelObject != null) { levelObject.transform.position = position; Desk desk = levelObject.GetComponent <Desk>(); if (desk != null) { levelObject.transform.rotation = Quaternion.Euler(0f, Random.Range(160f, 200f), 0f); GameObject workerObject = Instantiate(GetRandomPiece(WorkerPrefabs), desk.WorkLocation.transform.position, Quaternion.identity); Worker worker = workerObject.GetComponent <Worker>(); worker.OwnDesk = desk; } } Instantiate(GetRandomPiece(FloorPiecePrefabs), position, Quaternion.identity); if (j == 0) { Instantiate(SideWallPrefab, position, Quaternion.Euler(new Vector3(0f, -90f, 0f))); } else if (j == OfficeWidthOverride - 1) { Instantiate(SideWallPrefab, position, Quaternion.Euler(new Vector3(0f, 90f, 0f))); } } Instantiate(GetRandomPiece(WallPiecePrefabs), position, Quaternion.identity); } Camera c = Camera.main; //Calculate height float height = CameraBaseHeight * Mathf.Sqrt(Mathf.Max(OfficeLength, OfficeWidth)); //Calculate z position float offset = height * Mathf.Sin(CameraAngle); // if (!overriden) { c.transform.position = new Vector3((OfficeWidth - 1) * PieceWidth / 2f, height, (OfficeLength - 1) * PieceLength / 2f - offset); c.transform.rotation = Quaternion.Euler(90f - CameraAngle, 0f, 0f); } if (SharesTracker.Singleton != null) { SharesTracker.Singleton.StartTracking(); } }