void Start()
 {
     m_characterController = GetComponent <CharacterController>();
     m_desireCubeLogic     = FindObjectOfType <DesireCubeLogic>();
     m_camera      = Camera.main;
     m_audioSource = GetComponent <AudioSource>();
     UpdateScoreUI();
     UpdateHealthUI();
 }
    // Start is called before the first frame update
    void Start()
    {
        m_rigidBody       = GetComponent <Rigidbody>();
        m_DesireCubeLogic = FindObjectOfType <DesireCubeLogic>();
        if (m_rigidBody)
        {
            m_rigidBody.velocity = transform.forward * BULLET_SPEED;
        }

        Destroy(gameObject, BULLET_LIFETIME);
    }