void Start() { m_characterController = GetComponent <CharacterController>(); m_desireCubeLogic = FindObjectOfType <DesireCubeLogic>(); m_camera = Camera.main; m_audioSource = GetComponent <AudioSource>(); UpdateScoreUI(); UpdateHealthUI(); }
// Start is called before the first frame update void Start() { m_rigidBody = GetComponent <Rigidbody>(); m_DesireCubeLogic = FindObjectOfType <DesireCubeLogic>(); if (m_rigidBody) { m_rigidBody.velocity = transform.forward * BULLET_SPEED; } Destroy(gameObject, BULLET_LIFETIME); }