private void CreateImportButton() { GUILayout.Label("Import", EditorStyles.boldLabel); GUILayout.Label("Import Levels.xml into the scene"); if (GUILayout.Button("Import Levels.xml")) { deserializedLevelsLoader.GenerateItems(); } }
void Start() { GlobalPrefabs.LoadAll("Characters"); GlobalPrefabs.LoadAll("Environment"); GlobalPrefabs.LoadAll("Game Dynamics"); DeserializedLevelsLoader deserializedLevelsLoader = new DeserializedLevelsLoader(); deserializedLevelsLoader.GenerateItems(); DontDestroyOnLoad(this); }