示例#1
0
 public void Deserialize(DeserializeEvent e)
 {
     this.ID    = e.Reader.ReadUInt16();
     this.Index = e.Reader.ReadUInt16();
 }
 public void Deserialize(DeserializeEvent e)
 {
     x = e.Reader.ReadSingle();
     y = e.Reader.ReadSingle();
     z = e.Reader.ReadSingle();
 }
 public void Deserialize(DeserializeEvent e)
 {
     Name = e.Reader.ReadString();
 }
示例#4
0
 public override void Deserialize(DeserializeEvent e)
 {
     base.Deserialize(e);
     Code = e.Reader.ReadString(Encoding.Unicode);
 }
 public void Deserialize(DeserializeEvent e)
 {
     TrainIdCoupler = e.Reader.ReadString();
     IsCouplerFront = e.Reader.ReadBoolean();
     IsOpen         = e.Reader.ReadBoolean();
 }
 public void Deserialize(DeserializeEvent e)
 {
     SpawnTaskID = e.Reader.ReadInt32();
     Status      = (SpawnStatus)e.Reader.ReadInt32();
 }
示例#7
0
 public void Deserialize(DeserializeEvent e)
 {
     Data = e.Reader.ReadSingle();
 }
示例#8
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 public void Deserialize(DeserializeEvent e)
 {
     sessToken = e.Reader.ReadUInt16();
 }
示例#9
0
 public void Deserialize(DeserializeEvent e)
 {
     Rooms = e.Reader.ReadSerializables <RoomData>();
 }
示例#10
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 public void Deserialize(DeserializeEvent e)
 {
     ID       = e.Reader.ReadUInt16();
     position = new Vector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle());
 }
示例#11
0
 public void Deserialize(DeserializeEvent e)
 {
     RoomId  = e.Reader.ReadInt32();
     Options = e.Reader.ReadSerializable <RoomOptions>();
 }
示例#12
0
 public void Deserialize(DeserializeEvent e)
 {
     id      = e.Reader.ReadUInt16();
     isReady = e.Reader.ReadBoolean();
 }
示例#13
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 public void Deserialize(DeserializeEvent e)
 {
     id         = e.Reader.ReadUInt16();
     playerName = e.Reader.ReadString();
 }
示例#14
0
 public void Deserialize(DeserializeEvent e)
 {
     this.Barrel   = e.Reader.ReadUInt16();
     this.Rotation = e.Reader.ReadSingle();
 }
示例#15
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 public void Deserialize(DeserializeEvent e)
 {
     Width       = e.Reader.ReadSingle();
     Height      = e.Reader.ReadSingle();
     Inhabitants = e.Reader.ReadInt32();
 }
示例#16
0
 public void Deserialize(DeserializeEvent e)
 {
     Name     = e.Reader.ReadString();
     Slots    = e.Reader.ReadByte();
     MaxSlots = e.Reader.ReadByte();
 }
示例#17
0
 public void Deserialize(DeserializeEvent e)
 {
     TrackName          = e.Reader.ReadString();
     Derailed           = e.Reader.ReadBoolean();
     PositionAlongTrack = e.Reader.ReadDouble();
 }
 public void Deserialize(DeserializeEvent e)
 {
     this.SceneEntityID = e.Reader.ReadUInt16();
     this.SceneName     = e.Reader.ReadString();
     this.WorldName     = e.Reader.ReadString();
 }
 public virtual void Deserialize(DeserializeEvent e)
 {
     Status = (ResponseStatus)e.Reader.ReadInt16();
 }
示例#20
0
 public void Deserialize(DeserializeEvent e)
 {
 }
示例#21
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 public void Deserialize(DeserializeEvent e)
 {
     this.Success = e.Reader.ReadBoolean();
     this.Message = e.Reader.ReadString();
 }
 public void Deserialize(DeserializeEvent e)
 {
     Guids    = e.Reader.ReadStrings();
     PlayerId = e.Reader.ReadUInt16();
 }
示例#23
0
 public void Deserialize(DeserializeEvent e)
 {
     this.ID       = e.Reader.ReadUInt32();
     this.Position = e.Reader.ReadVector3();
 }
示例#24
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 public override void Deserialize(DeserializeEvent e)
 {
     base.Deserialize(e);
     TaskID = e.Reader.ReadInt32();
 }
示例#25
0
 public void Deserialize(DeserializeEvent e)
 {
     this.ComponentID = e.Reader.ReadUInt32();
 }
示例#26
0
 public void Deserialize(DeserializeEvent e)
 {
     ExampleId   = e.Reader.ReadInt32();
     ExampleName = e.Reader.ReadString();
 }
 public void Deserialize(DeserializeEvent e)
 {
     this.Position = e.Reader.ReadVector3();
     this.Rotation = e.Reader.ReadVector3();
 }
 public void Deserialize(DeserializeEvent e)
 {
     messageID    = e.Reader.ReadUInt16();
     serializable = e.Reader.ReadSerializable <T>();
 }
 public void Deserialize(DeserializeEvent e)
 {
     Id   = e.Reader.ReadUInt16();
     Data = e.Reader.ReadSerializable <LobbyInfoData>();
 }
示例#30
0
 public void Deserialize(DeserializeEvent e)
 {
     this.TargetID = e.Reader.ReadUInt32();
     this.EntityID = e.Reader.ReadUInt32();
 }