public void Deserialize(DeserializeEvent e) { this.ID = e.Reader.ReadUInt16(); this.Index = e.Reader.ReadUInt16(); }
public void Deserialize(DeserializeEvent e) { x = e.Reader.ReadSingle(); y = e.Reader.ReadSingle(); z = e.Reader.ReadSingle(); }
public void Deserialize(DeserializeEvent e) { Name = e.Reader.ReadString(); }
public override void Deserialize(DeserializeEvent e) { base.Deserialize(e); Code = e.Reader.ReadString(Encoding.Unicode); }
public void Deserialize(DeserializeEvent e) { TrainIdCoupler = e.Reader.ReadString(); IsCouplerFront = e.Reader.ReadBoolean(); IsOpen = e.Reader.ReadBoolean(); }
public void Deserialize(DeserializeEvent e) { SpawnTaskID = e.Reader.ReadInt32(); Status = (SpawnStatus)e.Reader.ReadInt32(); }
public void Deserialize(DeserializeEvent e) { Data = e.Reader.ReadSingle(); }
public void Deserialize(DeserializeEvent e) { sessToken = e.Reader.ReadUInt16(); }
public void Deserialize(DeserializeEvent e) { Rooms = e.Reader.ReadSerializables <RoomData>(); }
public void Deserialize(DeserializeEvent e) { ID = e.Reader.ReadUInt16(); position = new Vector3(e.Reader.ReadSingle(), e.Reader.ReadSingle(), e.Reader.ReadSingle()); }
public void Deserialize(DeserializeEvent e) { RoomId = e.Reader.ReadInt32(); Options = e.Reader.ReadSerializable <RoomOptions>(); }
public void Deserialize(DeserializeEvent e) { id = e.Reader.ReadUInt16(); isReady = e.Reader.ReadBoolean(); }
public void Deserialize(DeserializeEvent e) { id = e.Reader.ReadUInt16(); playerName = e.Reader.ReadString(); }
public void Deserialize(DeserializeEvent e) { this.Barrel = e.Reader.ReadUInt16(); this.Rotation = e.Reader.ReadSingle(); }
public void Deserialize(DeserializeEvent e) { Width = e.Reader.ReadSingle(); Height = e.Reader.ReadSingle(); Inhabitants = e.Reader.ReadInt32(); }
public void Deserialize(DeserializeEvent e) { Name = e.Reader.ReadString(); Slots = e.Reader.ReadByte(); MaxSlots = e.Reader.ReadByte(); }
public void Deserialize(DeserializeEvent e) { TrackName = e.Reader.ReadString(); Derailed = e.Reader.ReadBoolean(); PositionAlongTrack = e.Reader.ReadDouble(); }
public void Deserialize(DeserializeEvent e) { this.SceneEntityID = e.Reader.ReadUInt16(); this.SceneName = e.Reader.ReadString(); this.WorldName = e.Reader.ReadString(); }
public virtual void Deserialize(DeserializeEvent e) { Status = (ResponseStatus)e.Reader.ReadInt16(); }
public void Deserialize(DeserializeEvent e) { }
public void Deserialize(DeserializeEvent e) { this.Success = e.Reader.ReadBoolean(); this.Message = e.Reader.ReadString(); }
public void Deserialize(DeserializeEvent e) { Guids = e.Reader.ReadStrings(); PlayerId = e.Reader.ReadUInt16(); }
public void Deserialize(DeserializeEvent e) { this.ID = e.Reader.ReadUInt32(); this.Position = e.Reader.ReadVector3(); }
public override void Deserialize(DeserializeEvent e) { base.Deserialize(e); TaskID = e.Reader.ReadInt32(); }
public void Deserialize(DeserializeEvent e) { this.ComponentID = e.Reader.ReadUInt32(); }
public void Deserialize(DeserializeEvent e) { ExampleId = e.Reader.ReadInt32(); ExampleName = e.Reader.ReadString(); }
public void Deserialize(DeserializeEvent e) { this.Position = e.Reader.ReadVector3(); this.Rotation = e.Reader.ReadVector3(); }
public void Deserialize(DeserializeEvent e) { messageID = e.Reader.ReadUInt16(); serializable = e.Reader.ReadSerializable <T>(); }
public void Deserialize(DeserializeEvent e) { Id = e.Reader.ReadUInt16(); Data = e.Reader.ReadSerializable <LobbyInfoData>(); }
public void Deserialize(DeserializeEvent e) { this.TargetID = e.Reader.ReadUInt32(); this.EntityID = e.Reader.ReadUInt32(); }