public override void Create() { depthNormalsMaterial = CoreUtils.CreateEngineMaterial("Owlet/Utilities/DepthNormals"); depthNormalsPass = new DepthNormalsPass(RenderQueueRange.opaque, -1, depthNormalsMaterial); depthNormalsPass.renderPassEvent = RenderPassEvent.AfterRenderingPrePasses; depthNormalsTexture.Init("_CameraDepthNormalsTexture"); }
public override void Create() { if (depthNormalsPass == null) { depthNormalsPass = new DepthNormalsPass(settings.Event, RenderQueueRange.opaque, settings.renderLayerMask); } }
public override void Create() { depthNormalsPass = new DepthNormalsPass(); pass = new FancyNeonRenderPass("FancyNeon"); name = "Fancy Neon"; pass.settings = settings; }
public override void Create() { depthNormalsMaterial = CoreUtils.CreateEngineMaterial("RoadOfShader/1.7-NormalTex/Internal-DepthNormalsTexture"); depthNormalsPass = new DepthNormalsPass(RenderQueueRange.opaque, -1, depthNormalsMaterial) { renderPassEvent = RenderPassEvent.AfterRenderingPrePasses }; depthNormalsTexture.Init("_CameraDepthNormalsTexture"); }
public override void Create() { if (depthNormalsPass == null) { depthNormalsPass = new DepthNormalsPass(RenderPassEvent.BeforeRenderingPrepasses, RenderQueueRange.opaque, -1); } m_DepthNormalsTexture.Init("_CameraDepthNormalsTexture"); }
public override void Create() { depthNormalsPass = new DepthNormalsPass(); pass = new FancyOutlineRenderPass("FancyOutline"); name = "Fancy Outline"; pass.settings = settings; pass.renderPassEvent = settings.renderPassEvent; }