public override void Create()
 {
     depthNormalsMaterial             = CoreUtils.CreateEngineMaterial("Owlet/Utilities/DepthNormals");
     depthNormalsPass                 = new DepthNormalsPass(RenderQueueRange.opaque, -1, depthNormalsMaterial);
     depthNormalsPass.renderPassEvent = RenderPassEvent.AfterRenderingPrePasses;
     depthNormalsTexture.Init("_CameraDepthNormalsTexture");
 }
 public override void Create()
 {
     if (depthNormalsPass == null)
     {
         depthNormalsPass = new DepthNormalsPass(settings.Event, RenderQueueRange.opaque, settings.renderLayerMask);
     }
 }
示例#3
0
    public override void Create()
    {
        depthNormalsPass = new DepthNormalsPass();

        pass = new FancyNeonRenderPass("FancyNeon");
        name = "Fancy Neon";

        pass.settings = settings;
    }
示例#4
0
 public override void Create()
 {
     depthNormalsMaterial = CoreUtils.CreateEngineMaterial("RoadOfShader/1.7-NormalTex/Internal-DepthNormalsTexture");
     depthNormalsPass     = new DepthNormalsPass(RenderQueueRange.opaque, -1, depthNormalsMaterial)
     {
         renderPassEvent = RenderPassEvent.AfterRenderingPrePasses
     };
     depthNormalsTexture.Init("_CameraDepthNormalsTexture");
 }
    public override void Create()
    {
        if (depthNormalsPass == null)
        {
            depthNormalsPass =
                new DepthNormalsPass(RenderPassEvent.BeforeRenderingPrepasses, RenderQueueRange.opaque, -1);
        }

        m_DepthNormalsTexture.Init("_CameraDepthNormalsTexture");
    }
示例#6
0
    public override void Create()
    {
        depthNormalsPass = new DepthNormalsPass();

        pass = new FancyOutlineRenderPass("FancyOutline");
        name = "Fancy Outline";

        pass.settings = settings;

        pass.renderPassEvent = settings.renderPassEvent;
    }