public static void ShowHidePopulationSacrificeButton(Amplitude.Unity.Game.Empire observer, DepartmentOfScience departmentOfScience, AgeControlButton populationSacrificeButton) { if (departmentOfScience.CanSacrificePopulation() && departmentOfScience.Empire == observer) { populationSacrificeButton.AgeTransform.Visible = true; } else { populationSacrificeButton.AgeTransform.Visible = false; } }