/// <include file='.\ISyncService.xml' path='/SyncService/GetDirectoryListing/*'/> public IEnumerable <FileStatistics> GetDirectoryListing(string remotePath) { Collection <FileStatistics> value = new Collection <FileStatistics>(); // create the stat request message. this.Socket.SendSyncRequest(SyncCommand.LIST, remotePath); while (true) { var dent = new Dent(); dent.ReadFrom(this.Socket); if (dent.Command == SyncCommand.DONE) { break; } else if (dent.Command != SyncCommand.DENT) { throw new AdbException($"The server returned an invalid sync response."); } FileStatistics entry = FileStatistics.ReadFromDent(dent); value.Add(entry); } return(value); }
public static FileStatistics ReadFromDent(Dent dent) { return(new FileStatistics() { FileMode = dent.FileMode, Size = dent.Size, Time = dent.Time, Path = dent.Path, }); }
public void SwitchDent(EmplacementDent empTarget) { empTarget.Unselect(); Dent temp = empTarget.GetDent(); empTarget.SetDent(dent); dent.SetEmp(empTarget); SetDent(temp); if (temp != null) { temp.SetEmp(this); } }
public void Crank() { if (wait == 0 && !pause) { if (model.IsBeginning()) { if (!end) { Dent.SetMove(false); if (autoMode) { view.SetMove(false); } } isPlaying = true; } else if (model.IsLimitPoint() && !end) { if (!GameManager.Instance().Proceed(p_controller.GetDents())) { StartCoroutine(waitForError()); ResetCrank(); return; } } model.Crank(); view.UpdateView(model.GetState()); p_controller.Read(); if (!end) { illustration.Read(); } if (model.IsBeginning()) { isPlaying = false; GameManager.Instance().NextLevel(); Dent.SetMove(true); auto = false; if (autoMode) { view.SetMove(true); } } wait = waitingTime; } }
public void ReverseCrank() { if (wait == 0 && !pause) { if (model.IsBeginning() && !end) { if (!final || end) { return; } } model.ReverseCrank(); view.UpdateView(model.GetState()); p_controller.ReverseRead(); if (!end) { if (!final) { illustration.ReverseRead(); } else { illustration.FastReverseRead(); } } if (model.IsBeginning()) { if (!final || end) { isPlaying = false; Dent.SetMove(true); view.SetMove(true); reset = false; auto = false; } else if (!end && final_img != 0) { --final_img; } } wait = waitingTime; } }
private void Update() { if (wait > 0) { --wait; } if (wait < 0) { wait = 0; } if (reset) { ReverseCrank(); } else if (autoMode && auto) { Crank(); } else if (!final && GameManager.Instance().IsEnd()) { final = true; Dent.SetMove(false); view.SetMove(false); } else if (final && wait_final != 0) { --wait_final; } else if (final && final_img != 0 && !end) { ReverseCrank(); } else if (!end && final_img == 0) { end = true; Dent.SetMove(true); view.SetMove(true); animator.SetTrigger("End"); auto_button.gameObject.SetActive(true); } }
public void NextLevel() { if (currentLevel < nbLevels - 1) { Dent newDent = dents[currentLevel]; EmplacementDent newEmp = emps[currentLevel]; GameObject placebo = placebos[currentLevel]; newDent.gameObject.SetActive(true); newEmp.gameObject.SetActive(true); placebo.SetActive(false); animator.SetTrigger("NewDent"); source.PlayOneShot(getDent, 1); ++currentLevel; } else { end = true; } }
public void SetDent(Dent dent) { this.dent = dent; }