void CompleteCheckVersion(string version) { if (version == Application.version) { AcceptVersion?.Invoke(""); } else { DeniedVersion?.Invoke(version); } }
void Update() { NetIncomingMessage message; if (client != null) { if ((message = client.ReadMessage()) != null) { switch (message.MessageType) { case NetIncomingMessageType.Data: switch ((GlobalServerTransmissionEnum)message.ReadByte()) { /* * case GlobalServerTransmissionEnum.CheckVersionOnLoad: * { * string msg = message.ReadString(); * CompleteCheckVersion(msg); * } * break; * case GlobalServerTransmissionEnum.Login: * { * bool result = message.ReadBoolean(); * if (result == false) * { * LoginDenied?.Invoke(); * break; * } * string _data = message.ReadString(); * player = JsonConvert.DeserializeObject<PlayerLocalServer>(_data); * LoadMainMenu?.Invoke(); * } * break; * case GlobalServerTransmissionEnum.RequestServerList: * { * string name = message.ReadString(); * int port = message.ReadInt32(); * byte playersMax = message.ReadByte(); * byte playersConnected = message.ReadByte(); * string onLoadMessage = message.ReadString(); * string gamemode = message.ReadString(); * string map = message.ReadString(); * ServerList?.Invoke(name, port, playersMax, playersConnected, onLoadMessage, map, gamemode); * } * break; * case GlobalServerTransmissionEnum.ResendPlayerInfo: * { * string data = message.ReadString(); * player = JsonConvert.DeserializeObject<PlayerLocalServer>(data); * GetNewData?.Invoke(); * break; * } * case GlobalServerTransmissionEnum.GetServerData: * { * string data = message.ReadString(); * balance = JsonConvert.DeserializeObject<ItemsData>(data); * }*/ } break; case NetIncomingMessageType.StatusChanged: switch ((NetConnectionStatus)message.ReadByte()) { case NetConnectionStatus.Disconnected: { DeniedVersion?.Invoke("Problems with connection to global server!"); } break; } break; } client.Recycle(message); } } }