protected void Reset() { if (dendrite != null) { dendrite.Reset(); } renderings.ForEach(r => r.Clear()); }
protected void Reset() { dendrite.Reset(); rendering.Reset(); }
protected void Reset() { if (dendrite != null) { dendrite.Reset(); } renderings.ForEach(r => r.Clear()); }
protected void Reset() { dendrite.Reset(); rendering.Reset(); }