public override void _Ready() { base._Ready(); stateMachine = GetNode <DemonStateMachine>(stateMachineNodePath); movePositionFinder = GetNode <MovePositionFinder>(movePositionFinderNodePath); timer = GetNode <Timer>(timerNodePath); timer.SetOneShot(true); }
public override void _Ready() { base._Ready(); stateMachine = GetNode <DemonStateMachine>(stateMachineNodePath); movePositionFinder = GetNode <MovePositionFinder>(movePositionFinderNodePath); }
public override void _Ready() { base._Ready(); stateMachine = GetNode <DemonStateMachine>(stateMachineNodePath); }