/// <summary> /// Sets the <paramref name="value"/> of a column by the database column's name. /// </summary> /// <param name="columnName">The database name of the column to get the <paramref name="value"/> for.</param> /// <param name="value">Value to assign to the column.</param> public void SetValue(System.String columnName, System.Object value) { switch (columnName) { case "character_id": this.CharacterID = (DemoGame.CharacterID)value; break; case "item_id": this.ItemID = (DemoGame.ItemID)value; break; default: throw new ArgumentException("Field not found.", "columnName"); } }
/// <summary> /// Sets the <paramref name="value"/> of a column by the database column's name. /// </summary> /// <param name="columnName">The database name of the column to get the <paramref name="value"/> for.</param> /// <param name="value">Value to assign to the column.</param> public void SetValue(System.String columnName, System.Object value) { switch (columnName) { case "character_id": this.CharacterID = (DemoGame.CharacterID)value; break; case "item_id": this.ItemID = (DemoGame.ItemID)value; break; default: throw new ArgumentException("Field not found.","columnName"); } }
/// <summary> /// Copies the values from the given <paramref name="source"/> into this ActiveTradeItemTable. /// </summary> /// <param name="source">The IActiveTradeItemTable to copy the values from.</param> public void CopyValuesFrom(IActiveTradeItemTable source) { this.CharacterID = (DemoGame.CharacterID)source.CharacterID; this.ItemID = (DemoGame.ItemID)source.ItemID; }
/// <summary> /// Initializes a new instance of the <see cref="ActiveTradeItemTable"/> class. /// </summary> /// <param name="characterID">The initial value for the corresponding property.</param> /// <param name="itemID">The initial value for the corresponding property.</param> public ActiveTradeItemTable(DemoGame.CharacterID @characterID, DemoGame.ItemID @itemID) { this.CharacterID = (DemoGame.CharacterID)@characterID; this.ItemID = (DemoGame.ItemID)@itemID; }
/// <summary> /// Initializes a new instance of the <see cref="ItemTable"/> class. /// </summary> /// <param name="actionDisplayID">The initial value for the corresponding property.</param> /// <param name="amount">The initial value for the corresponding property.</param> /// <param name="description">The initial value for the corresponding property.</param> /// <param name="equippedBody">The initial value for the corresponding property.</param> /// <param name="graphic">The initial value for the corresponding property.</param> /// <param name="height">The initial value for the corresponding property.</param> /// <param name="hP">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="itemTemplateID">The initial value for the corresponding property.</param> /// <param name="mP">The initial value for the corresponding property.</param> /// <param name="name">The initial value for the corresponding property.</param> /// <param name="range">The initial value for the corresponding property.</param> /// <param name="statAgi">The initial value for the corresponding property.</param> /// <param name="statDefence">The initial value for the corresponding property.</param> /// <param name="statInt">The initial value for the corresponding property.</param> /// <param name="statMaxhit">The initial value for the corresponding property.</param> /// <param name="statMaxhp">The initial value for the corresponding property.</param> /// <param name="statMaxmp">The initial value for the corresponding property.</param> /// <param name="statMinhit">The initial value for the corresponding property.</param> /// <param name="statReqAgi">The initial value for the corresponding property.</param> /// <param name="statReqInt">The initial value for the corresponding property.</param> /// <param name="statReqStr">The initial value for the corresponding property.</param> /// <param name="statStr">The initial value for the corresponding property.</param> /// <param name="type">The initial value for the corresponding property.</param> /// <param name="value">The initial value for the corresponding property.</param> /// <param name="weaponType">The initial value for the corresponding property.</param> /// <param name="width">The initial value for the corresponding property.</param> public ItemTable(System.Nullable <NetGore.Features.ActionDisplays.ActionDisplayID> @actionDisplayID, System.Byte @amount, System.String @description, System.String @equippedBody, NetGore.GrhIndex @graphic, System.Byte @height, DemoGame.SPValueType @hP, DemoGame.ItemID @iD, System.Nullable <DemoGame.ItemTemplateID> @itemTemplateID, DemoGame.SPValueType @mP, System.String @name, System.UInt16 @range, System.Int16 @statAgi, System.Int16 @statDefence, System.Int16 @statInt, System.Int16 @statMaxhit, System.Int16 @statMaxhp, System.Int16 @statMaxmp, System.Int16 @statMinhit, System.Int16 @statReqAgi, System.Int16 @statReqInt, System.Int16 @statReqStr, System.Int16 @statStr, DemoGame.ItemType @type, System.Int32 @value, DemoGame.WeaponType @weaponType, System.Byte @width) { this.ActionDisplayID = (System.Nullable <NetGore.Features.ActionDisplays.ActionDisplayID>)@actionDisplayID; this.Amount = (System.Byte)@amount; this.Description = (System.String)@description; this.EquippedBody = (System.String)@equippedBody; this.Graphic = (NetGore.GrhIndex)@graphic; this.Height = (System.Byte)@height; this.HP = (DemoGame.SPValueType)@hP; this.ID = (DemoGame.ItemID)@iD; this.ItemTemplateID = (System.Nullable <DemoGame.ItemTemplateID>)@itemTemplateID; this.MP = (DemoGame.SPValueType)@mP; this.Name = (System.String)@name; this.Range = (System.UInt16)@range; this.SetStat((DemoGame.StatType)DemoGame.StatType.Agi, (System.Int32)@statAgi); this.SetStat((DemoGame.StatType)DemoGame.StatType.Defence, (System.Int32)@statDefence); this.SetStat((DemoGame.StatType)DemoGame.StatType.Int, (System.Int32)@statInt); this.SetStat((DemoGame.StatType)DemoGame.StatType.MaxHit, (System.Int32)@statMaxhit); this.SetStat((DemoGame.StatType)DemoGame.StatType.MaxHP, (System.Int32)@statMaxhp); this.SetStat((DemoGame.StatType)DemoGame.StatType.MaxMP, (System.Int32)@statMaxmp); this.SetStat((DemoGame.StatType)DemoGame.StatType.MinHit, (System.Int32)@statMinhit); this.SetReqStat((DemoGame.StatType)DemoGame.StatType.Agi, (System.Int32)@statReqAgi); this.SetReqStat((DemoGame.StatType)DemoGame.StatType.Int, (System.Int32)@statReqInt); this.SetReqStat((DemoGame.StatType)DemoGame.StatType.Str, (System.Int32)@statReqStr); this.SetStat((DemoGame.StatType)DemoGame.StatType.Str, (System.Int32)@statStr); this.Type = (DemoGame.ItemType)@type; this.Value = (System.Int32)@value; this.WeaponType = (DemoGame.WeaponType)@weaponType; this.Width = (System.Byte)@width; }
/// <summary> /// Initializes a new instance of the <see cref="CharacterEquippedTable"/> class. /// </summary> /// <param name="characterID">The initial value for the corresponding property.</param> /// <param name="itemID">The initial value for the corresponding property.</param> /// <param name="slot">The initial value for the corresponding property.</param> public CharacterEquippedTable(DemoGame.CharacterID @characterID, DemoGame.ItemID @itemID, DemoGame.EquipmentSlot @slot) { this.CharacterID = (DemoGame.CharacterID)@characterID; this.ItemID = (DemoGame.ItemID)@itemID; this.Slot = (DemoGame.EquipmentSlot)@slot; }
/// <summary> /// Initializes a new instance of the <see cref="CharacterInventoryTable"/> class. /// </summary> /// <param name="characterID">The initial value for the corresponding property.</param> /// <param name="itemID">The initial value for the corresponding property.</param> /// <param name="slot">The initial value for the corresponding property.</param> public CharacterInventoryTable(DemoGame.CharacterID @characterID, DemoGame.ItemID @itemID, NetGore.InventorySlot @slot) { this.CharacterID = (DemoGame.CharacterID)@characterID; this.ItemID = (DemoGame.ItemID)@itemID; this.Slot = (NetGore.InventorySlot)@slot; }