示例#1
0
    public void AddFriendSearchList(List <Friend> SearchFriend)
    {
        SearchInputfield.text = "";

        if (SearchFriend == null || SearchFriend.Count < 1)
        {
            Debug.Log("친구없음");
        }
        else
        {
            foreach (Friend items in SearchFriend)
            {
                GameObject FriendContent = GameObject.Instantiate(FriendInfoPref, SearchListRoot.transform);

                if (FriendContent == null)
                {
                    return;
                }

                DemoFriendInfoUI contentui = FriendContent.GetComponent <DemoFriendInfoUI>();

                if (contentui == null)
                {
                    return;
                }

                contentui.SetContentText(items);
            }
        }

        SearchButton.interactable = true;
    }
示例#2
0
    public void AddFriendList()
    {
        RefreshButton.interactable = true;
        InitFriendList();

        List <Friend> friendList = UserManager.Instance.GetFriendList();

        if (friendList == null || friendList.Count < 1)
        {
            return;
        }

        foreach (Friend items in friendList)
        {
            GameObject FriendContent = GameObject.Instantiate(FriendInfoPref, FriendListRoot.transform);

            if (FriendContent == null)
            {
                return;
            }

            DemoFriendInfoUI contentui = FriendContent.GetComponent <DemoFriendInfoUI>();

            if (contentui == null)
            {
                return;
            }

            contentui.SetContentText(items);
        }
    }