示例#1
0
        public void Load(Demo demo, PhysicsSimulator physicsSimulator)
        {
            int radius;

            if (_attachPoint == 0 | _attachPoint == 2)
            {
                radius = _rectangleHeight;
            }
            else
            {
                radius = _rectangleWidth;
            }

            //body is created as rectangle so that it has the moment of inertia closer to the final shape of the object.
            _angleSpringleverBody = BodyFactory.Instance.CreateRectangleBody(physicsSimulator, _rectangleWidth,
                                                                             _rectangleHeight, 1f);
            demo.AddRectangleToCanvas(_angleSpringleverBody, Colors.White,
                                      new Vector2(_rectangleWidth, _rectangleHeight));

            _rectangleGeom = GeomFactory.Instance.CreateRectangleGeom(physicsSimulator, _angleSpringleverBody,
                                                                      _rectangleWidth, _rectangleHeight);
            _rectangleGeom.FrictionCoefficient = .5f;
            _rectangleGeom.CollisionGroup      = _collisionGroup;

            Vector2 offset = Vector2.Zero;

            switch (_attachPoint)
            {
            case 0:
            {
                offset = new Vector2(-_rectangleWidth / 2f, 0);         //offset to rectangle to left
                break;
            }

            case 1:
            {
                offset = new Vector2(0, -_rectangleHeight / 2f);         //offset to rectangle to top
                break;
            }

            case 2:
            {
                offset = new Vector2(_rectangleWidth / 2f, 0);         //offset to rectangle to right
                break;
            }

            case 3:
            {
                offset = new Vector2(0, _rectangleHeight / 2f);         //offset to rectangle to bottom
                break;
            }
            }

            _angleSpringleverBody.Position = _position - offset;
            Ellipse circle = demo.AddCircleToCanvas(null, Colors.White, 20);

            Demo.CenterAround(circle, _position);
            _circleGeom = GeomFactory.Instance.CreateCircleGeom(physicsSimulator, _angleSpringleverBody, radius, 20,
                                                                offset, 0);
            _circleGeom.FrictionCoefficient = .5f;
            _circleGeom.CollisionGroup      = _collisionGroup;

            JointFactory.Instance.CreateFixedRevoluteJoint(physicsSimulator, _angleSpringleverBody,
                                                           _position);
            SpringFactory.Instance.CreateFixedAngleSpring(physicsSimulator, _angleSpringleverBody,
                                                          _springConstant, _dampningConstant);
        }
 public void Update()
 {
     Demo.CenterAround(visual, body.Position);
     Demo.SetRotation(visual, Body.Rotation);
 }