示例#1
0
 void DoDamage(Demageable damageable)
 {
     damageable.TakeDamage(damage);
     if (destroyOnDamage)
     {
         Destroy(gameObject);
     }
 }
示例#2
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        Demageable damageable = collision.gameObject.GetComponent <Demageable>();

        if (damageable != null)
        {
            DoDamage(damageable);
        }
    }
示例#3
0
    private void OnCollisionEnter2D(Collision2D other)
    {
        Demageable damageable = other.gameObject.GetComponent <Demageable>();

        if (damageable != null)
        {
            DoDamage(damageable);
        }
    }
示例#4
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        Demageable damageable = other.GetComponent <Demageable>();

        if (damageable != null)
        {
            DoDamage(damageable);
        }
    }
示例#5
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Demageable damageable = collision.GetComponent <Demageable>();

        if (damageable != null)
        {
            DoDamage(damageable);
        }
        Destroy(gameObject);
    }