示例#1
0
    public void OutputUpdate()
    {
        try
        {
            tm = GameObject.FindGameObjectWithTag("GameController").GetComponent <TuringMachine>();

            index = int.Parse(GameObject.FindGameObjectWithTag("stateDisplay").GetComponent <TextMesh>().text);

            input = GameObject.FindGameObjectWithTag("readDisplay").GetComponent <TextMesh>().text;

            if (input.Equals(""))
            {
                df = tm.StateByIndex(index).LookForFunction('Ø');
            }
            else
            {
                df = tm.StateByIndex(index).LookForFunction(char.Parse(input));
            }

            if (df.getOutput().Equals('Ø'))
            {
                GetComponent <TextMesh>().text = "";
            }
            else
            {
                GetComponent <TextMesh>().text = df.getOutput() + "";
            }
        }
        catch { }
    }
示例#2
0
    public ArrayList ProcessCell(State state, int index)
    {
        ArrayList  whatReturn = new ArrayList();
        GameObject cellTape   = GameObject.FindGameObjectWithTag("actualCell");

        if (state.HaveFunctions())
        {
            if (cellTape != null)
            {
                DeltaFunction df = state.LookForFunction(char.Parse(cellTape.GetComponent <TextMesh>().text));
                if (df != null)
                {
                    index = df.getNextState();
                    Utils.WriteOnDisplay("stateDisplay", index + "");
                    if (df.getOutput() == 'v')
                    {
                        try
                        {
                            Destroy(cellTape);
                        }
                        catch { }
                    }
                    else
                    {
                        cellTape.GetComponent <TextMesh>().text = df.getOutput() + "";
                    }

                    if (currentMoveMachineCoroutine != null)
                    {
                        StopCoroutine(currentMoveMachineCoroutine);
                    }

                    currentMoveMachineCoroutine = MoveMachine(df.getSide(), GameObject.FindGameObjectWithTag("TuringMachine").transform.position);
                    StartCoroutine(currentMoveMachineCoroutine);
                    whatReturn.Add(true);
                    whatReturn.Add(index);
                    return(whatReturn);
                }
            }
            else
            {
                DeltaFunction df = state.LookForFunction('v');
                if (df != null)
                {
                    index = df.getNextState();
                    Utils.WriteOnDisplay("stateDisplay", index + "");
                    if (df.getOutput() == 'v')
                    {
                        try
                        {
                            Destroy(cellTape);
                        }
                        catch { }

                        if (currentMoveMachineCoroutine != null)
                        {
                            StopCoroutine(currentMoveMachineCoroutine);
                        }

                        currentMoveMachineCoroutine = MoveMachine(df.getSide(), GameObject.FindGameObjectWithTag("TuringMachine").transform.position);
                        StartCoroutine(currentMoveMachineCoroutine);

                        whatReturn.Add(true);
                        whatReturn.Add(index);
                        return(whatReturn);
                    }
                    else
                    {
                        Utils.InstantiateCell(df.getOutput(), cellTapePrefab);

                        if (currentMoveMachineCoroutine != null)
                        {
                            StopCoroutine(currentMoveMachineCoroutine);
                        }

                        currentMoveMachineCoroutine = MoveMachine(df.getSide(), GameObject.FindGameObjectWithTag("TuringMachine").transform.position);
                        StartCoroutine(currentMoveMachineCoroutine);
                        whatReturn.Add(true);
                        whatReturn.Add(index);
                        return(whatReturn);
                    }
                }
                else
                {
                    whatReturn.Add(false);
                    whatReturn.Add(index);
                    return(whatReturn);
                }
            }
        }
        whatReturn.Add(false);
        whatReturn.Add(index);
        return(whatReturn);
    }