internal void Drop() { frm = 0; if (Move(0, -1)) { return; } //-> dropped. no space to move. hold.used = false; del.Check(); }
internal void Drop() { frm = 0; if (Move(0, -1)) { return; } //-> dropped. no space to move. hold.used = false; del.Check(); SoundManager.Instance.PlaySeByName(Define.DROP); }