public Serveur(int Port, Delegates.WriteLineDelegate WriteLine, Delegates.WriteDelegate Write) { this.Port = Port; Running = false; game = new Game1(this,WriteLine); CliManagement = new ClientsManagement(new ServeurListener(Port),WriteLine,Write); this.WriteLineDelegate = WriteLine; }
public ClientsManagement(ServeurListener ServListener, Delegates.WriteLineDelegate WriteLine, Delegates.WriteDelegate Write) { this.WriteLineDelegate = WriteLine; this.WriteDelegate = Write; this.ConexionState = true; this.ServListener = ServListener; ServListener.ClientConnected += new ServeurListener.ClientConnectedEventHandler(ServListener_ClientConnected); Client_List = new Dictionary<string, Client>(); ClientMsg_Queue = new Queue<NetMessage>(); }
public Game1(Serveur serveur, Delegates.WriteLineDelegate WriteLine) { Serv = serveur; this.WriteLineDelegate = WriteLine; }