public override IEnumerator Load(Delegates.FloatValue onProgress, Delegates.Action onLoaded) { GameObject controllers = new GameObject("Controllers"); controllers.AddComponent <SettingsController>(); controllers.AddComponent <SaveController>(); controllers.AddComponent <GameplayController>(); controllers.AddComponent <EffectsController>(); controllers.AddComponent <InputController>(); #if MMDevelop controllers.AddComponent <DevController>(); #endif if (onProgress != null) { onProgress.Invoke(1); } if (onLoaded != null) { onLoaded.Invoke(); } yield return(null); }
protected override IEnumerator LoadSetup(Delegates.FloatValue onProgress, Delegates.Action onLoaded) { Transform effects = new GameObject("Effects").transform; Setup.Arrow.Instantiate <GameObject>(effects); yield return(null); }
public static void Exception <TException>(Delegates.Action action) where TException : Exception { try { action(); Assert.False(true, "Should have thrown exception"); } catch (TException) { } }
public static void Exception <TException>(string message, Delegates.Action action) where TException : Exception { try { action(); Assert.False(true, "Should have thrown exception"); } catch (TException e) { Assert.Equal(message, e.Message); } }
protected override IEnumerator LoadSetup(Delegates.FloatValue onProgress, Delegates.Action onLoaded) { foreach (var item in Setup.Items) { BaseItem baseItem = ObjectManager.Load <BaseItem>(item.Name, item.BundleID); if (baseItem != null) { Items.Add(baseItem.ID, baseItem); } else { UnityEngine.Debug.LogError(string.Format("Item setup not found: {0}.{1}", item.BundleID, item.Name)); } } yield return(null); }
public static IEnumerator RunQueue(Delegates.Action onLoaded) { queueCount = Queue.Count; while (Queue.Count > 0) { queueProgress = 0; yield return(Queue[0].Load((progress) => { queueProgress = progress; }, () => { --queueCount; Queue.RemoveAt(0); })); } if (onLoaded != null) { onLoaded.Invoke(); } }
public override IEnumerator Load(Delegates.FloatValue onProgress, Delegates.Action onLoaded) { if (onProgress != null) { onProgress.Invoke(0); } yield return(LoadSetup(onProgress, onLoaded)); if (onProgress != null) { onProgress.Invoke(1); } if (onLoaded != null) { onLoaded.Invoke(); } Setup = null; }
public void Disconnect() { nlogger.Info("RemoteConnectLib::Disconnect start"); _Connected = false; try { Delegates.Action <string, string> disconnectDelegate = new Delegates.Action <string, string>(Obj.Disconnect); IAsyncResult ar = disconnectDelegate.BeginInvoke(_CurrentUserID, _OurName, null, disconnectDelegate); ar.AsyncWaitHandle.WaitOne(3000, false); if (ar.IsCompleted) { try { disconnectDelegate.EndInvoke(ar); } catch { } } ((ICommunicationObject)_TesterObject).Close(); // TODO : ((ICommunicationObject)m_testerObjectStreaming).Close(); } catch (System.Exception ex) { nlogger.Info("RemoteConnectLib::Disconnect delegate error [ex.message:{0}]", ex.Message); } nlogger.Info("RemoteConnectLib::Disconnect end"); }
protected override IEnumerator LoadSetup(Delegates.FloatValue onProgress, Delegates.Action onLoaded) { Transform World = new GameObject("World").transform; onProgress(.01f); Setup.Map.Instantiate <GameObject>(World); onProgress(.02f); Setup.Player.Instantiate <GameObject>(World); onProgress(.03f); yield return(Load <GameObject>(Setup.Trees, "Trees", World)); onProgress(.13f); yield return(Load <GameObject>(Setup.Clouds, "Clouds", World)); onProgress(.23f); yield return(Load <GameObject>(Setup.Rocks, "Rocks", World)); onProgress(.33f); yield return(Load <GameObject>(Setup.Items, "Items", World)); }
public abstract IEnumerator Load(Delegates.FloatValue onProgress, Delegates.Action onLoaded);
protected abstract IEnumerator LoadSetup(Delegates.FloatValue onProgress, Delegates.Action onLoaded);