static int SetEase(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.Ease>(L, 1)) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.ToObject(L, 2); DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, UnityEngine.AnimationCurve>(L, 1)) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.ToObject(L, 2); DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <DG.Tweening.Tween, DG.Tweening.EaseFunction>(L, 1)) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.ToObject(L, 1); DG.Tweening.EaseFunction arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (DG.Tweening.EaseFunction)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(DG.Tweening.EaseFunction), func) as DG.Tweening.EaseFunction; } DG.Tweening.Tween o = obj.SetEase(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence)); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.CheckObject(L, 2, typeof(DG.Tweening.Ease)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tween o = obj.SetEase(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DG.Tweening.Sequence obj = (DG.Tweening.Sequence)ToLua.CheckObject(L, 1, typeof(DG.Tweening.Sequence)); DG.Tweening.Ease arg0 = (DG.Tweening.Ease)ToLua.CheckObject(L, 2, typeof(DG.Tweening.Ease)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); DG.Tweening.Tween o = obj.SetEase(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DG.Tweening.Sequence.SetEase")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_reapplyDrivenProperties(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'")); } if (arg0.op == EventOp.Add) { UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), arg0.func); UnityEngine.RectTransform.reapplyDrivenProperties += ev; } else if (arg0.op == EventOp.Sub) { UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)LuaMisc.GetEventHandler(null, typeof(UnityEngine.RectTransform), "reapplyDrivenProperties"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { UnityEngine.RectTransform.reapplyDrivenProperties -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadPrefab(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.ResourceManager), typeof(string), typeof(string[]), typeof(LuaInterface.LuaFunction))) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaFunction arg2 = ToLua.ToLuaFunction(L, 4); obj.LoadPrefab(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.ResourceManager), typeof(string), typeof(string[]), typeof(System.Action <UnityEngine.Object[]>))) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); System.Action <UnityEngine.Object[]> arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action <UnityEngine.Object[]>)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.Object[]>), func) as System.Action <UnityEngine.Object[]>; } obj.LoadPrefab(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.ResourceManager), typeof(string), typeof(string), typeof(System.Action <UnityEngine.Object[]>))) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); System.Action <UnityEngine.Object[]> arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action <UnityEngine.Object[]>)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.Object[]>), func) as System.Action <UnityEngine.Object[]>; } obj.LoadPrefab(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.LoadPrefab")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_textureRebuilt(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.Font.textureRebuilt' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Font'")); } if (arg0.op == EventOp.Add) { System.Action <UnityEngine.Font> ev = (System.Action <UnityEngine.Font>)DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.Font>), arg0.func); UnityEngine.Font.textureRebuilt += ev; } else if (arg0.op == EventOp.Sub) { System.Action <UnityEngine.Font> ev = (System.Action <UnityEngine.Font>)LuaMisc.GetEventHandler(null, typeof(UnityEngine.Font), "textureRebuilt"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (System.Action <UnityEngine.Font>)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { UnityEngine.Font.textureRebuilt -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ShowEditBox(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); NativeManager obj = (NativeManager)ToLua.CheckObject(L, 1, typeof(NativeManager)); EditBoxMessage arg0 = (EditBoxMessage)ToLua.CheckObject(L, 2, typeof(EditBoxMessage)); System.Action <string> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <string>)ToLua.CheckObject(L, 3, typeof(System.Action <string>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <string>), func) as System.Action <string>; } System.Action <string> arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action <string>)ToLua.CheckObject(L, 4, typeof(System.Action <string>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action <string>), func) as System.Action <string>; } System.Action <double> arg3 = null; LuaTypes funcType5 = LuaDLL.lua_type(L, 5); if (funcType5 != LuaTypes.LUA_TFUNCTION) { arg3 = (System.Action <double>)ToLua.CheckObject(L, 5, typeof(System.Action <double>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 5); arg3 = DelegateFactory.CreateDelegate(typeof(System.Action <double>), func) as System.Action <double>; } System.Action <string, int> arg4 = null; LuaTypes funcType6 = LuaDLL.lua_type(L, 6); if (funcType6 != LuaTypes.LUA_TFUNCTION) { arg4 = (System.Action <string, int>)ToLua.CheckObject(L, 6, typeof(System.Action <string, int>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 6); arg4 = DelegateFactory.CreateDelegate(typeof(System.Action <string, int>), func) as System.Action <string, int>; } obj.ShowEditBox(arg0, arg1, arg2, arg3, arg4); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateGameFramework_Resource_LoadAssetCallbacks(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0); ToLua.PushObject(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetDependencyAssetCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetUpdateCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetUpdateCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetDependencyAssetCallback arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2); ToLua.PushObject(L, obj); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetUpdateCallback arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetUpdateCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2); ToLua.PushObject(L, obj); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback), typeof(GameFramework.Resource.LoadAssetFailureCallback), typeof(GameFramework.Resource.LoadAssetUpdateCallback), typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback))) { GameFramework.Resource.LoadAssetSuccessCallback arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (GameFramework.Resource.LoadAssetSuccessCallback)ToLua.CheckObject(L, 1, typeof(GameFramework.Resource.LoadAssetSuccessCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetSuccessCallback), func) as GameFramework.Resource.LoadAssetSuccessCallback; } GameFramework.Resource.LoadAssetFailureCallback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (GameFramework.Resource.LoadAssetFailureCallback)ToLua.CheckObject(L, 2, typeof(GameFramework.Resource.LoadAssetFailureCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetFailureCallback), func) as GameFramework.Resource.LoadAssetFailureCallback; } GameFramework.Resource.LoadAssetUpdateCallback arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (GameFramework.Resource.LoadAssetUpdateCallback)ToLua.CheckObject(L, 3, typeof(GameFramework.Resource.LoadAssetUpdateCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetUpdateCallback), func) as GameFramework.Resource.LoadAssetUpdateCallback; } GameFramework.Resource.LoadAssetDependencyAssetCallback arg3 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg3 = (GameFramework.Resource.LoadAssetDependencyAssetCallback)ToLua.CheckObject(L, 4, typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg3 = DelegateFactory.CreateDelegate(typeof(GameFramework.Resource.LoadAssetDependencyAssetCallback), func) as GameFramework.Resource.LoadAssetDependencyAssetCallback; } GameFramework.Resource.LoadAssetCallbacks obj = new GameFramework.Resource.LoadAssetCallbacks(arg0, arg1, arg2, arg3); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.Resource.LoadAssetCallbacks.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Add(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <EventDelegate>), typeof(EventDelegate))) { System.Collections.Generic.List <EventDelegate> arg0 = (System.Collections.Generic.List <EventDelegate>)ToLua.ToObject(L, 1); EventDelegate arg1 = (EventDelegate)ToLua.ToObject(L, 2); EventDelegate.Add(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <EventDelegate>), typeof(EventDelegate.Callback))) { System.Collections.Generic.List <EventDelegate> arg0 = (System.Collections.Generic.List <EventDelegate>)ToLua.ToObject(L, 1); EventDelegate.Callback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (EventDelegate.Callback)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(EventDelegate.Callback), func) as EventDelegate.Callback; } EventDelegate o = EventDelegate.Add(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <EventDelegate>), typeof(EventDelegate), typeof(bool))) { System.Collections.Generic.List <EventDelegate> arg0 = (System.Collections.Generic.List <EventDelegate>)ToLua.ToObject(L, 1); EventDelegate arg1 = (EventDelegate)ToLua.ToObject(L, 2); bool arg2 = LuaDLL.lua_toboolean(L, 3); EventDelegate.Add(arg0, arg1, arg2); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <EventDelegate>), typeof(EventDelegate.Callback), typeof(bool))) { System.Collections.Generic.List <EventDelegate> arg0 = (System.Collections.Generic.List <EventDelegate>)ToLua.ToObject(L, 1); EventDelegate.Callback arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (EventDelegate.Callback)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(EventDelegate.Callback), func) as EventDelegate.Callback; } bool arg2 = LuaDLL.lua_toboolean(L, 3); EventDelegate o = EventDelegate.Add(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: EventDelegate.Add")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void OnGUI() { if (GUI.Button(new Rect(10, 10, 120, 40), " = OnClick1")) { CallLuaFunction(SetClick1); } else if (GUI.Button(new Rect(10, 60, 120, 40), " + Click1")) { CallLuaFunction(AddClick1); } else if (GUI.Button(new Rect(10, 110, 120, 40), " + Click2")) { CallLuaFunction(AddClick2); } else if (GUI.Button(new Rect(10, 160, 120, 40), " - Click1")) { CallLuaFunction(RemoveClick1); } else if (GUI.Button(new Rect(10, 210, 120, 40), " - Click2")) { CallLuaFunction(RemoveClick2); } else if (GUI.Button(new Rect(10, 260, 120, 40), "+ Click1 in C#")) { LuaFunction func = state.GetFunction("DoClick1"); TestEventListener.OnClick onClick = (TestEventListener.OnClick)DelegateFactory.CreateDelegate(typeof(TestEventListener.OnClick), func); listener.onClick += onClick; } else if (GUI.Button(new Rect(10, 310, 120, 40), " - Click1 in C#")) { LuaFunction func = state.GetFunction("DoClick1"); listener.onClick = (TestEventListener.OnClick)DelegateFactory.RemoveDelegate(listener.onClick, func); func.Dispose(); func = null; } else if (GUI.Button(new Rect(10, 360, 120, 40), "OnClick")) { if (listener.onClick != null) { listener.onClick(gameObject); } else { Debug.Log("empty delegate!!"); } } else if (GUI.Button(new Rect(10, 410, 120, 40), "Override")) { CallLuaFunction(TestOverride); } else if (GUI.Button(new Rect(10, 460, 120, 40), "Force GC")) { //自动gc log: collect lua reference name , id xxx in thread state.LuaGC(LuaGCOptions.LUA_GCCOLLECT, 0); GC.Collect(); } else if (GUI.Button(new Rect(10, 510, 120, 40), "event +")) { CallLuaFunction(AddEvent); } else if (GUI.Button(new Rect(10, 560, 120, 40), "event -")) { CallLuaFunction(RemoveEvent); } else if (GUI.Button(new Rect(10, 610, 120, 40), "event call")) { listener.OnClickEvent(gameObject); } }
static int AddPackage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.ToString(L, 1); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle))) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(FairyGUI.UIPackage.LoadResource))) { string arg0 = ToLua.ToString(L, 1); FairyGUI.UIPackage.LoadResource arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (FairyGUI.UIPackage.LoadResource)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(FairyGUI.UIPackage.LoadResource), func) as FairyGUI.UIPackage.LoadResource; } FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.AssetBundle))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(UnityEngine.AssetBundle))) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.AssetBundle), typeof(UnityEngine.AssetBundle), typeof(string))) { UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); string arg2 = ToLua.ToString(L, 3); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.AssetBundle), typeof(string))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.AssetBundle arg1 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2); string arg2 = ToLua.ToString(L, 3); FairyGUI.UIPackage o = FairyGUI.UIPackage.AddPackage(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.AddPackage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetOnFinished(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2 && ToLua.CheckTypes(L, 1, typeof(TestEventListener), typeof(TestEventListener.VoidDelegate))) { TestEventListener obj = (TestEventListener)ToLua.ToObject(L, 1); TestEventListener.VoidDelegate arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (TestEventListener.VoidDelegate)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(L, typeof(TestEventListener.VoidDelegate), func) as TestEventListener.VoidDelegate; } try { obj.SetOnFinished(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else if (count == 2 && ToLua.CheckTypes(L, 1, typeof(TestEventListener), typeof(TestEventListener.OnClick))) { TestEventListener obj = (TestEventListener)ToLua.ToObject(L, 1); TestEventListener.OnClick arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (TestEventListener.OnClick)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(L, typeof(TestEventListener.OnClick), func) as TestEventListener.OnClick; } try { obj.SetOnFinished(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: TestEventListener.SetOnFinished"); } return(0); }
static int set_ListFinished(IntPtr L) { try { UnityGameFramework.Runtime.ListLoader obj = (UnityGameFramework.Runtime.ListLoader)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ListLoader)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'UnityGameFramework.Runtime.ListLoader.ListFinished' can only appear on the left hand side of += or -= when used outside of the type 'UnityGameFramework.Runtime.ListLoader'")); } if (arg0.op == EventOp.Add) { UnityGameFramework.Runtime.ListLoader.ListFinishedHandler ev = (UnityGameFramework.Runtime.ListLoader.ListFinishedHandler)DelegateFactory.CreateDelegate(typeof(UnityGameFramework.Runtime.ListLoader.ListFinishedHandler), arg0.func); obj.ListFinished += ev; } else if (arg0.op == EventOp.Sub) { UnityGameFramework.Runtime.ListLoader.ListFinishedHandler ev = (UnityGameFramework.Runtime.ListLoader.ListFinishedHandler)LuaMisc.GetEventHandler(obj, typeof(UnityGameFramework.Runtime.ListLoader), "ListFinished"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (UnityGameFramework.Runtime.ListLoader.ListFinishedHandler)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { obj.ListFinished -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static int Create(IntPtr L) { int result; try { int num = LuaDLL.lua_gettop(L); if (num == 5 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool))) { string name = ToLua.ToString(L, 1); int lengthSamples = (int)LuaDLL.lua_tonumber(L, 2); int channels = (int)LuaDLL.lua_tonumber(L, 3); int frequency = (int)LuaDLL.lua_tonumber(L, 4); bool stream = LuaDLL.lua_toboolean(L, 5); AudioClip obj = AudioClip.Create(name, lengthSamples, channels, frequency, stream); ToLua.Push(L, obj); result = 1; } else if (num == 6 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool), typeof(AudioClip.PCMReaderCallback))) { string name2 = ToLua.ToString(L, 1); int lengthSamples2 = (int)LuaDLL.lua_tonumber(L, 2); int channels2 = (int)LuaDLL.lua_tonumber(L, 3); int frequency2 = (int)LuaDLL.lua_tonumber(L, 4); bool stream2 = LuaDLL.lua_toboolean(L, 5); LuaTypes luaTypes = LuaDLL.lua_type(L, 6); AudioClip.PCMReaderCallback pcmreadercallback; if (luaTypes != LuaTypes.LUA_TFUNCTION) { pcmreadercallback = (AudioClip.PCMReaderCallback)ToLua.ToObject(L, 6); } else { LuaFunction func = ToLua.ToLuaFunction(L, 6); pcmreadercallback = (DelegateFactory.CreateDelegate(typeof(AudioClip.PCMReaderCallback), func) as AudioClip.PCMReaderCallback); } AudioClip obj2 = AudioClip.Create(name2, lengthSamples2, channels2, frequency2, stream2, pcmreadercallback); ToLua.Push(L, obj2); result = 1; } else if (num == 7 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool), typeof(AudioClip.PCMReaderCallback), typeof(AudioClip.PCMSetPositionCallback))) { string name3 = ToLua.ToString(L, 1); int lengthSamples3 = (int)LuaDLL.lua_tonumber(L, 2); int channels3 = (int)LuaDLL.lua_tonumber(L, 3); int frequency3 = (int)LuaDLL.lua_tonumber(L, 4); bool stream3 = LuaDLL.lua_toboolean(L, 5); LuaTypes luaTypes2 = LuaDLL.lua_type(L, 6); AudioClip.PCMReaderCallback pcmreadercallback2; if (luaTypes2 != LuaTypes.LUA_TFUNCTION) { pcmreadercallback2 = (AudioClip.PCMReaderCallback)ToLua.ToObject(L, 6); } else { LuaFunction func2 = ToLua.ToLuaFunction(L, 6); pcmreadercallback2 = (DelegateFactory.CreateDelegate(typeof(AudioClip.PCMReaderCallback), func2) as AudioClip.PCMReaderCallback); } LuaTypes luaTypes3 = LuaDLL.lua_type(L, 7); AudioClip.PCMSetPositionCallback pcmsetpositioncallback; if (luaTypes3 != LuaTypes.LUA_TFUNCTION) { pcmsetpositioncallback = (AudioClip.PCMSetPositionCallback)ToLua.ToObject(L, 7); } else { LuaFunction func3 = ToLua.ToLuaFunction(L, 7); pcmsetpositioncallback = (DelegateFactory.CreateDelegate(typeof(AudioClip.PCMSetPositionCallback), func3) as AudioClip.PCMSetPositionCallback); } AudioClip obj3 = AudioClip.Create(name3, lengthSamples3, channels3, frequency3, stream3, pcmreadercallback2, pcmsetpositioncallback); ToLua.Push(L, obj3); result = 1; } else { result = LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioClip.Create"); } } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
static int RemoveGlobalHook(IntPtr L) { try { ToLua.CheckArgsCount(L, 7); System.Action <UI.StateHandle> arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <UI.StateHandle>)ToLua.CheckObject(L, 1, typeof(System.Action <UI.StateHandle>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <UI.StateHandle>), func) as System.Action <UI.StateHandle>; } System.Action <UI.StateHandle> arg1 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <UI.StateHandle>)ToLua.CheckObject(L, 2, typeof(System.Action <UI.StateHandle>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <UI.StateHandle>), func) as System.Action <UI.StateHandle>; } System.Action <UnityEngine.EventSystems.PointerEventData> arg2 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action <UnityEngine.EventSystems.PointerEventData>)ToLua.CheckObject(L, 3, typeof(System.Action <UnityEngine.EventSystems.PointerEventData>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.EventSystems.PointerEventData>), func) as System.Action <UnityEngine.EventSystems.PointerEventData>; } System.Action <UnityEngine.EventSystems.PointerEventData> arg3 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg3 = (System.Action <UnityEngine.EventSystems.PointerEventData>)ToLua.CheckObject(L, 4, typeof(System.Action <UnityEngine.EventSystems.PointerEventData>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg3 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.EventSystems.PointerEventData>), func) as System.Action <UnityEngine.EventSystems.PointerEventData>; } System.Action <UnityEngine.EventSystems.PointerEventData> arg4 = null; LuaTypes funcType5 = LuaDLL.lua_type(L, 5); if (funcType5 != LuaTypes.LUA_TFUNCTION) { arg4 = (System.Action <UnityEngine.EventSystems.PointerEventData>)ToLua.CheckObject(L, 5, typeof(System.Action <UnityEngine.EventSystems.PointerEventData>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 5); arg4 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.EventSystems.PointerEventData>), func) as System.Action <UnityEngine.EventSystems.PointerEventData>; } System.Action <UnityEngine.EventSystems.PointerEventData> arg5 = null; LuaTypes funcType6 = LuaDLL.lua_type(L, 6); if (funcType6 != LuaTypes.LUA_TFUNCTION) { arg5 = (System.Action <UnityEngine.EventSystems.PointerEventData>)ToLua.CheckObject(L, 6, typeof(System.Action <UnityEngine.EventSystems.PointerEventData>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 6); arg5 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.EventSystems.PointerEventData>), func) as System.Action <UnityEngine.EventSystems.PointerEventData>; } System.Action <UI.StateHandle, int> arg6 = null; LuaTypes funcType7 = LuaDLL.lua_type(L, 7); if (funcType7 != LuaTypes.LUA_TFUNCTION) { arg6 = (System.Action <UI.StateHandle, int>)ToLua.CheckObject(L, 7, typeof(System.Action <UI.StateHandle, int>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 7); arg6 = DelegateFactory.CreateDelegate(typeof(System.Action <UI.StateHandle, int>), func) as System.Action <UI.StateHandle, int>; } UI.StateHandle.RemoveGlobalHook(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ShowMessageBox(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && ToLua.CheckTypes(L, 1, typeof(MyFrameWork.UIMgr), typeof(string))) { MyFrameWork.UIMgr obj = (MyFrameWork.UIMgr)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.ShowMessageBox(arg0); return(0); } else if (count == 4 && ToLua.CheckTypes(L, 1, typeof(MyFrameWork.UIMgr), typeof(string), typeof(string), typeof(UIEventListener.VoidDelegate))) { MyFrameWork.UIMgr obj = (MyFrameWork.UIMgr)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UIEventListener.VoidDelegate arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (UIEventListener.VoidDelegate)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(UIEventListener.VoidDelegate), func) as UIEventListener.VoidDelegate; } obj.ShowMessageBox(arg0, arg1, arg2); return(0); } else if (count == 6 && ToLua.CheckTypes(L, 1, typeof(MyFrameWork.UIMgr), typeof(string), typeof(string), typeof(UIEventListener.VoidDelegate), typeof(string), typeof(UIEventListener.VoidDelegate))) { MyFrameWork.UIMgr obj = (MyFrameWork.UIMgr)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); UIEventListener.VoidDelegate arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (UIEventListener.VoidDelegate)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(UIEventListener.VoidDelegate), func) as UIEventListener.VoidDelegate; } string arg3 = ToLua.ToString(L, 5); UIEventListener.VoidDelegate arg4 = null; LuaTypes funcType6 = LuaDLL.lua_type(L, 6); if (funcType6 != LuaTypes.LUA_TFUNCTION) { arg4 = (UIEventListener.VoidDelegate)ToLua.ToObject(L, 6); } else { LuaFunction func = ToLua.ToLuaFunction(L, 6); arg4 = DelegateFactory.CreateDelegate(typeof(UIEventListener.VoidDelegate), func) as UIEventListener.VoidDelegate; } obj.ShowMessageBox(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.tolua_error(L, "invalid arguments to method: MyFrameWork.UIMgr.ShowMessageBox")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int BezierMove(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 10 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(float), typeof(InterpType), typeof(RepeatType), typeof(bool), typeof(PathType), typeof(UnityEngine.Vector3[]), typeof(AnimCallBack), typeof(object[]))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); float arg2 = (float)LuaDLL.lua_tonumber(L, 3); InterpType arg3 = (InterpType)ToLua.ToObject(L, 4); RepeatType arg4 = (RepeatType)ToLua.ToObject(L, 5); bool arg5 = LuaDLL.lua_toboolean(L, 6); PathType arg6 = (PathType)ToLua.ToObject(L, 7); UnityEngine.Vector3[] arg7 = ToLua.CheckObjectArray <UnityEngine.Vector3>(L, 8); AnimCallBack arg8 = null; LuaTypes funcType9 = LuaDLL.lua_type(L, 9); if (funcType9 != LuaTypes.LUA_TFUNCTION) { arg8 = (AnimCallBack)ToLua.ToObject(L, 9); } else { LuaFunction func = ToLua.ToLuaFunction(L, 9); arg8 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg9 = ToLua.CheckObjectArray(L, 10); AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); ToLua.PushObject(L, o); return(1); } else if (count == 10 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float), typeof(InterpType), typeof(bool), typeof(PathType), typeof(UnityEngine.Vector3[]), typeof(AnimCallBack), typeof(object[]))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); InterpType arg4 = (InterpType)ToLua.ToObject(L, 5); bool arg5 = LuaDLL.lua_toboolean(L, 6); PathType arg6 = (PathType)ToLua.ToObject(L, 7); UnityEngine.Vector3[] arg7 = ToLua.CheckObjectArray <UnityEngine.Vector3>(L, 8); AnimCallBack arg8 = null; LuaTypes funcType9 = LuaDLL.lua_type(L, 9); if (funcType9 != LuaTypes.LUA_TFUNCTION) { arg8 = (AnimCallBack)ToLua.ToObject(L, 9); } else { LuaFunction func = ToLua.ToLuaFunction(L, 9); arg8 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg9 = ToLua.CheckObjectArray(L, 10); AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); ToLua.PushObject(L, o); return(1); } else if (count == 11 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float), typeof(float), typeof(InterpType), typeof(bool), typeof(PathType), typeof(float[]), typeof(AnimCallBack), typeof(object[]))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); float arg4 = (float)LuaDLL.lua_tonumber(L, 5); InterpType arg5 = (InterpType)ToLua.ToObject(L, 6); bool arg6 = LuaDLL.lua_toboolean(L, 7); PathType arg7 = (PathType)ToLua.ToObject(L, 8); float[] arg8 = ToLua.CheckNumberArray <float>(L, 9); AnimCallBack arg9 = null; LuaTypes funcType10 = LuaDLL.lua_type(L, 10); if (funcType10 != LuaTypes.LUA_TFUNCTION) { arg9 = (AnimCallBack)ToLua.ToObject(L, 10); } else { LuaFunction func = ToLua.ToLuaFunction(L, 10); arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg10 = ToLua.CheckObjectArray(L, 11); AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); ToLua.PushObject(L, o); return(1); } else if (count == 11 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(float), typeof(RepeatType), typeof(InterpType), typeof(float), typeof(bool), typeof(PathType), typeof(float[]), typeof(AnimCallBack), typeof(object[]))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); float arg2 = (float)LuaDLL.lua_tonumber(L, 3); RepeatType arg3 = (RepeatType)ToLua.ToObject(L, 4); InterpType arg4 = (InterpType)ToLua.ToObject(L, 5); float arg5 = (float)LuaDLL.lua_tonumber(L, 6); bool arg6 = LuaDLL.lua_toboolean(L, 7); PathType arg7 = (PathType)ToLua.ToObject(L, 8); float[] arg8 = ToLua.CheckNumberArray <float>(L, 9); AnimCallBack arg9 = null; LuaTypes funcType10 = LuaDLL.lua_type(L, 10); if (funcType10 != LuaTypes.LUA_TFUNCTION) { arg9 = (AnimCallBack)ToLua.ToObject(L, 10); } else { LuaFunction func = ToLua.ToLuaFunction(L, 10); arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg10 = ToLua.CheckObjectArray(L, 11); AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); ToLua.PushObject(L, o); return(1); } else if (count == 13 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float), typeof(float), typeof(RepeatType), typeof(int), typeof(InterpType), typeof(bool), typeof(PathType), typeof(UnityEngine.Vector3[]), typeof(AnimCallBack), typeof(object[]))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); float arg4 = (float)LuaDLL.lua_tonumber(L, 5); RepeatType arg5 = (RepeatType)ToLua.ToObject(L, 6); int arg6 = (int)LuaDLL.lua_tonumber(L, 7); InterpType arg7 = (InterpType)ToLua.ToObject(L, 8); bool arg8 = LuaDLL.lua_toboolean(L, 9); PathType arg9 = (PathType)ToLua.ToObject(L, 10); UnityEngine.Vector3[] arg10 = ToLua.CheckObjectArray <UnityEngine.Vector3>(L, 11); AnimCallBack arg11 = null; LuaTypes funcType12 = LuaDLL.lua_type(L, 12); if (funcType12 != LuaTypes.LUA_TFUNCTION) { arg11 = (AnimCallBack)ToLua.ToObject(L, 12); } else { LuaFunction func = ToLua.ToLuaFunction(L, 12); arg11 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg12 = ToLua.CheckObjectArray(L, 13); AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); ToLua.PushObject(L, o); return(1); } else if (count == 13 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float), typeof(RepeatType), typeof(int), typeof(float), typeof(InterpType), typeof(bool), typeof(PathType), typeof(float[]), typeof(AnimCallBack), typeof(object[]))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); float arg3 = (float)LuaDLL.lua_tonumber(L, 4); RepeatType arg4 = (RepeatType)ToLua.ToObject(L, 5); int arg5 = (int)LuaDLL.lua_tonumber(L, 6); float arg6 = (float)LuaDLL.lua_tonumber(L, 7); InterpType arg7 = (InterpType)ToLua.ToObject(L, 8); bool arg8 = LuaDLL.lua_toboolean(L, 9); PathType arg9 = (PathType)ToLua.ToObject(L, 10); float[] arg10 = ToLua.CheckNumberArray <float>(L, 11); AnimCallBack arg11 = null; LuaTypes funcType12 = LuaDLL.lua_type(L, 12); if (funcType12 != LuaTypes.LUA_TFUNCTION) { arg11 = (AnimCallBack)ToLua.ToObject(L, 12); } else { LuaFunction func = ToLua.ToLuaFunction(L, 12); arg11 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; } object[] arg12 = ToLua.CheckObjectArray(L, 13); AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: AnimSystem.BezierMove")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static int Create(IntPtr L) { int result; try { int num = LuaDLL.lua_gettop(L); if (num == 5 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool))) { string text = ToLua.ToString(L, 1); int num2 = (int)LuaDLL.lua_tonumber(L, 2); int num3 = (int)LuaDLL.lua_tonumber(L, 3); int num4 = (int)LuaDLL.lua_tonumber(L, 4); bool flag = LuaDLL.lua_toboolean(L, 5); AudioClip obj = AudioClip.Create(text, num2, num3, num4, flag); ToLua.Push(L, obj); result = 1; } else if (num == 6 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool), typeof(AudioClip.PCMReaderCallback))) { string text2 = ToLua.ToString(L, 1); int num5 = (int)LuaDLL.lua_tonumber(L, 2); int num6 = (int)LuaDLL.lua_tonumber(L, 3); int num7 = (int)LuaDLL.lua_tonumber(L, 4); bool flag2 = LuaDLL.lua_toboolean(L, 5); LuaTypes luaTypes = LuaDLL.lua_type(L, 6); AudioClip.PCMReaderCallback pCMReaderCallback; if (luaTypes != LuaTypes.LUA_TFUNCTION) { pCMReaderCallback = (AudioClip.PCMReaderCallback)ToLua.ToObject(L, 6); } else { LuaFunction func = ToLua.ToLuaFunction(L, 6); pCMReaderCallback = (DelegateFactory.CreateDelegate(typeof(AudioClip.PCMReaderCallback), func) as AudioClip.PCMReaderCallback); } AudioClip obj2 = AudioClip.Create(text2, num5, num6, num7, flag2, pCMReaderCallback); ToLua.Push(L, obj2); result = 1; } else if (num == 7 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool), typeof(AudioClip.PCMReaderCallback), typeof(AudioClip.PCMSetPositionCallback))) { string text3 = ToLua.ToString(L, 1); int num8 = (int)LuaDLL.lua_tonumber(L, 2); int num9 = (int)LuaDLL.lua_tonumber(L, 3); int num10 = (int)LuaDLL.lua_tonumber(L, 4); bool flag3 = LuaDLL.lua_toboolean(L, 5); LuaTypes luaTypes2 = LuaDLL.lua_type(L, 6); AudioClip.PCMReaderCallback pCMReaderCallback2; if (luaTypes2 != LuaTypes.LUA_TFUNCTION) { pCMReaderCallback2 = (AudioClip.PCMReaderCallback)ToLua.ToObject(L, 6); } else { LuaFunction func2 = ToLua.ToLuaFunction(L, 6); pCMReaderCallback2 = (DelegateFactory.CreateDelegate(typeof(AudioClip.PCMReaderCallback), func2) as AudioClip.PCMReaderCallback); } LuaTypes luaTypes3 = LuaDLL.lua_type(L, 7); AudioClip.PCMSetPositionCallback pCMSetPositionCallback; if (luaTypes3 != LuaTypes.LUA_TFUNCTION) { pCMSetPositionCallback = (AudioClip.PCMSetPositionCallback)ToLua.ToObject(L, 7); } else { LuaFunction func3 = ToLua.ToLuaFunction(L, 7); pCMSetPositionCallback = (DelegateFactory.CreateDelegate(typeof(AudioClip.PCMSetPositionCallback), func3) as AudioClip.PCMSetPositionCallback); } AudioClip obj3 = AudioClip.Create(text3, num8, num9, num10, flag3, pCMReaderCallback2, pCMSetPositionCallback); ToLua.Push(L, obj3); result = 1; } else { result = LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioClip.Create"); } } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
static int WaitFor(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(Lit.Unity._D_OuterBool), typeof(Lit.Unity._D_Void))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); Lit.Unity._D_OuterBool arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (Lit.Unity._D_OuterBool)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_OuterBool), func) as Lit.Unity._D_OuterBool; } Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } UnityEngine.Coroutine o = obj.WaitFor(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(float), typeof(Lit.Unity._D_Void))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } UnityEngine.Coroutine o = obj.WaitFor(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Lit.Unity.LitBehaviour.WaitFor")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_PropertyChanged(IntPtr L) { try { Newtonsoft.Json.Linq.JObject obj = (Newtonsoft.Json.Linq.JObject)ToLua.CheckObject(L, 1, typeof(Newtonsoft.Json.Linq.JObject)); EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return LuaDLL.luaL_throw(L, "The event 'Newtonsoft.Json.Linq.JObject.PropertyChanged' can only appear on the left hand side of += or -= when used outside of the type 'Newtonsoft.Json.Linq.JObject'"); } if (arg0.op == EventOp.Add) { System.ComponentModel.PropertyChangedEventHandler ev = (System.ComponentModel.PropertyChangedEventHandler)DelegateFactory.CreateDelegate(typeof(System.ComponentModel.PropertyChangedEventHandler), arg0.func); obj.PropertyChanged += ev; } else if (arg0.op == EventOp.Sub) { System.ComponentModel.PropertyChangedEventHandler ev = (System.ComponentModel.PropertyChangedEventHandler)LuaMisc.GetEventHandler(obj, typeof(Newtonsoft.Json.Linq.JObject), "PropertyChanged"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (System.ComponentModel.PropertyChangedEventHandler)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { obj.PropertyChanged -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int _RepeatEveryFrame(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(Lit.Unity._D_Void))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(System.Action <int>), typeof(int))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Action <int> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <int>)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <int>), func) as System.Action <int>; } int arg2 = (int)LuaDLL.lua_tonumber(L, 4); System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(System.Action), typeof(int))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Action arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } int arg2 = (int)LuaDLL.lua_tonumber(L, 4); System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(Lit.Unity.LitBehaviour), typeof(int), typeof(Lit.Unity._D_Void), typeof(Lit.Unity._D_OuterBool))) { Lit.Unity.LitBehaviour obj = (Lit.Unity.LitBehaviour)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); Lit.Unity._D_Void arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (Lit.Unity._D_Void)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_Void), func) as Lit.Unity._D_Void; } Lit.Unity._D_OuterBool arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (Lit.Unity._D_OuterBool)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(Lit.Unity._D_OuterBool), func) as Lit.Unity._D_OuterBool; } System.Collections.IEnumerator o = obj._RepeatEveryFrame(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Lit.Unity.LitBehaviour._RepeatEveryFrame")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Create(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool))) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); bool arg4 = LuaDLL.lua_toboolean(L, 5); UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4); ToLua.Push(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool), typeof(UnityEngine.AudioClip.PCMReaderCallback))) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); bool arg4 = LuaDLL.lua_toboolean(L, 5); UnityEngine.AudioClip.PCMReaderCallback arg5 = null; LuaTypes funcType6 = LuaDLL.lua_type(L, 6); if (funcType6 != LuaTypes.LUA_TFUNCTION) { arg5 = (UnityEngine.AudioClip.PCMReaderCallback)ToLua.ToObject(L, 6); } else { LuaFunction func = ToLua.ToLuaFunction(L, 6); arg5 = DelegateFactory.CreateDelegate(typeof(UnityEngine.AudioClip.PCMReaderCallback), func) as UnityEngine.AudioClip.PCMReaderCallback; } UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.Push(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(int), typeof(int), typeof(int), typeof(bool), typeof(UnityEngine.AudioClip.PCMReaderCallback), typeof(UnityEngine.AudioClip.PCMSetPositionCallback))) { string arg0 = ToLua.ToString(L, 1); int arg1 = (int)LuaDLL.lua_tonumber(L, 2); int arg2 = (int)LuaDLL.lua_tonumber(L, 3); int arg3 = (int)LuaDLL.lua_tonumber(L, 4); bool arg4 = LuaDLL.lua_toboolean(L, 5); UnityEngine.AudioClip.PCMReaderCallback arg5 = null; LuaTypes funcType6 = LuaDLL.lua_type(L, 6); if (funcType6 != LuaTypes.LUA_TFUNCTION) { arg5 = (UnityEngine.AudioClip.PCMReaderCallback)ToLua.ToObject(L, 6); } else { LuaFunction func = ToLua.ToLuaFunction(L, 6); arg5 = DelegateFactory.CreateDelegate(typeof(UnityEngine.AudioClip.PCMReaderCallback), func) as UnityEngine.AudioClip.PCMReaderCallback; } UnityEngine.AudioClip.PCMSetPositionCallback arg6 = null; LuaTypes funcType7 = LuaDLL.lua_type(L, 7); if (funcType7 != LuaTypes.LUA_TFUNCTION) { arg6 = (UnityEngine.AudioClip.PCMSetPositionCallback)ToLua.ToObject(L, 7); } else { LuaFunction func = ToLua.ToLuaFunction(L, 7); arg6 = DelegateFactory.CreateDelegate(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), func) as UnityEngine.AudioClip.PCMSetPositionCallback; } UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioClip.Create")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public T ToDelegate <T>() where T : class { return(DelegateFactory.CreateDelegate(typeof(T), this) as T); }
static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.Transition))) { FairyGUI.Transition obj = (FairyGUI.Transition)ToLua.ToObject(L, 1); obj.Play(); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.Transition), typeof(FairyGUI.PlayCompleteCallback))) { FairyGUI.Transition obj = (FairyGUI.Transition)ToLua.ToObject(L, 1); FairyGUI.PlayCompleteCallback arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (FairyGUI.PlayCompleteCallback)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(FairyGUI.PlayCompleteCallback), func) as FairyGUI.PlayCompleteCallback; } obj.Play(arg0); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.Transition), typeof(int), typeof(float), typeof(FairyGUI.PlayCompleteCallback))) { FairyGUI.Transition obj = (FairyGUI.Transition)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); FairyGUI.PlayCompleteCallback arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (FairyGUI.PlayCompleteCallback)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(FairyGUI.PlayCompleteCallback), func) as FairyGUI.PlayCompleteCallback; } obj.Play(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.Transition.Play")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int FindLastIndex(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <EventDelegate>), typeof(System.Predicate <EventDelegate>))) { System.Collections.Generic.List <EventDelegate> obj = (System.Collections.Generic.List <EventDelegate>)ToLua.ToObject(L, 1); System.Predicate <EventDelegate> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Predicate <EventDelegate>)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate <EventDelegate>), func) as System.Predicate <EventDelegate>; } int o = obj.FindLastIndex(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <EventDelegate>), typeof(int), typeof(System.Predicate <EventDelegate>))) { System.Collections.Generic.List <EventDelegate> obj = (System.Collections.Generic.List <EventDelegate>)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Predicate <EventDelegate> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Predicate <EventDelegate>)ToLua.ToObject(L, 3); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Predicate <EventDelegate>), func) as System.Predicate <EventDelegate>; } int o = obj.FindLastIndex(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List <EventDelegate>), typeof(int), typeof(int), typeof(System.Predicate <EventDelegate>))) { System.Collections.Generic.List <EventDelegate> obj = (System.Collections.Generic.List <EventDelegate>)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); System.Predicate <EventDelegate> arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Predicate <EventDelegate>)ToLua.ToObject(L, 4); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(System.Predicate <EventDelegate>), func) as System.Predicate <EventDelegate>; } int o = obj.FindLastIndex(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List<EventDelegate>.FindLastIndex")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_logMessageReceivedThreaded(IntPtr L) { try { EventObject arg0 = null; if (LuaDLL.lua_isuserdata(L, 2) != 0) { arg0 = (EventObject)ToLua.ToObject(L, 2); } else { return(LuaDLL.luaL_throw(L, "The event 'UnityEngine.Application.logMessageReceivedThreaded' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Application'")); } if (arg0.op == EventOp.Add) { UnityEngine.Application.LogCallback ev = (UnityEngine.Application.LogCallback)DelegateFactory.CreateDelegate(typeof(UnityEngine.Application.LogCallback), arg0.func); UnityEngine.Application.logMessageReceivedThreaded += ev; } else if (arg0.op == EventOp.Sub) { UnityEngine.Application.LogCallback ev = (UnityEngine.Application.LogCallback)LuaMisc.GetEventHandler(null, typeof(UnityEngine.Application), "logMessageReceivedThreaded"); Delegate[] ds = ev.GetInvocationList(); LuaState state = LuaState.Get(L); for (int i = 0; i < ds.Length; i++) { ev = (UnityEngine.Application.LogCallback)ds[i]; LuaDelegate ld = ev.Target as LuaDelegate; if (ld != null && ld.func == arg0.func) { UnityEngine.Application.logMessageReceivedThreaded -= ev; state.DelayDispose(ld.func); break; } } arg0.func.Dispose(); } return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddListener(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DelegateHelper.StringDelegate), typeof(object))) { DelegateHelper.StringDelegate arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (DelegateHelper.StringDelegate)ToLua.ToObject(L, 1); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(DelegateHelper.StringDelegate), func) as DelegateHelper.StringDelegate; } object arg1 = ToLua.ToVarObject(L, 2); LuaHelper.AddListener(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DelegateHelper.TableDelegate), typeof(object))) { DelegateHelper.TableDelegate arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (DelegateHelper.TableDelegate)ToLua.ToObject(L, 1); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(DelegateHelper.TableDelegate), func) as DelegateHelper.TableDelegate; } object arg1 = ToLua.ToVarObject(L, 2); LuaHelper.AddListener(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DelegateHelper.FloatDelegate), typeof(object))) { DelegateHelper.FloatDelegate arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (DelegateHelper.FloatDelegate)ToLua.ToObject(L, 1); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(DelegateHelper.FloatDelegate), func) as DelegateHelper.FloatDelegate; } object arg1 = ToLua.ToVarObject(L, 2); LuaHelper.AddListener(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DelegateHelper.VoidDelegate), typeof(object))) { DelegateHelper.VoidDelegate arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (DelegateHelper.VoidDelegate)ToLua.ToObject(L, 1); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(DelegateHelper.VoidDelegate), func) as DelegateHelper.VoidDelegate; } object arg1 = ToLua.ToVarObject(L, 2); LuaHelper.AddListener(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(DelegateHelper.IntDelegate), typeof(object))) { DelegateHelper.IntDelegate arg0 = null; LuaTypes funcType1 = LuaDLL.lua_type(L, 1); if (funcType1 != LuaTypes.LUA_TFUNCTION) { arg0 = (DelegateHelper.IntDelegate)ToLua.ToObject(L, 1); } else { LuaFunction func = ToLua.ToLuaFunction(L, 1); arg0 = DelegateFactory.CreateDelegate(typeof(DelegateHelper.IntDelegate), func) as DelegateHelper.IntDelegate; } object arg1 = ToLua.ToVarObject(L, 2); LuaHelper.AddListener(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaHelper.AddListener")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }