示例#1
0
        public override void ComputeOutput()
        {
            Defs.Connection outputState = Defs.Connection.HighImpedance;

            foreach (var pin in PinsList)
            {
                if (pin.Type == Defs.Pin.In)
                {
                    if (pin.ParentConnection.State != Defs.Connection.HighImpedance)
                    {
                        if (outputState == Defs.Connection.HighImpedance)
                        {
                            outputState = pin.ParentConnection.State;
                        }
                        else
                        {
                            outputState ^= pin.ParentConnection.State;
                        }
                    }
                    else
                    {
                        outputState = Defs.Connection.HighImpedance;
                    }
                }
            }

            SetOutput(outputState);
        }
示例#2
0
 /// <summary>
 /// Negates output Signal
 /// </summary>
 /// <param name="outputState">Signal to negate</param>
 protected Defs.Connection NegateOutput(Defs.Connection outputState)
 {
     if (outputState == Defs.Connection.High)
     {
         return(outputState = Defs.Connection.Low);
     }
     else if (outputState == Defs.Connection.Low)
     {
         return(outputState = Defs.Connection.High);
     }
     return(Defs.Connection.HighImpedance);
 }
示例#3
0
 /// <summary>
 /// Sets computed output Signal
 /// </summary>
 /// <param name="outputState">Singal to set</param>
 protected void SetOutput(Defs.Connection outputState)
 {
     foreach (var pin in PinsList)
     {
         if (pin.Type == Defs.Pin.Out)
         {
             pin.ParentConnection.State = outputState;
             foreach (var wire in pin.ParentConnection.WiresList)
             {
                 wire.CurrentTexture = (int)wire.Type + (2 * ((int)pin.ParentConnection.State + 1));
                 Engine.Harness.RefreshOutput();
             }
         }
     }
 }