// Start is called before the first frame update void Start() { players = new List <Player>(); currentStatus = (Definitions.GameStatus) 1; //SwitchStatus(1); errorFileLocalion = "Error in GameControl class, "; units = GameObject.Find("Unit(s)"); currentPlayer = new Player(0, Color.red); InitialBase(currentPlayer.playerID); players.Add(currentPlayer); Player another = new Player(1, Color.blue); InitialBase(another.playerID); players.Add(another); }
public void SwitchStatus(Definitions.GameStatus status) { currentStatus = status; }