void Start() { CurrentMode = Definitions.GameMode.PLAYING; }
void Update() { mode = GameState.Instance.CurrentMode; }
// Pause Game public void SwitchPause() { if (CurrentMode == Definitions.GameMode.PLAYING) { if(Definitions.Debug) Debug.Log("Pause on"); FreezeGame(true); CurrentMode = Definitions.GameMode.PAUSE; } else { if (Definitions.Debug) Debug.Log("Pause off"); FreezeGame(false); CurrentMode = Definitions.GameMode.PLAYING; } }