/// <summary> /// Deserialisiert die Chunksäule aus dem angegebenen Stream. /// </summary> /// <param name="stream">Quellstream</param> /// <param name="definitionManager">Der verwendete DefinitionManager</param> /// <param name="columnIndex">Die Position der Säule</param> /// <param name="planetId">Der Index des Planeten</param> public void Deserialize(BinaryReader reader) { var longIndex = reader.ReadByte() > 0; // Phase 1 (Column Meta: Heightmap, populated, chunkcount) Chunks = new Chunk[reader.ReadByte()]; // Chunk Count Populated = reader.ReadBoolean(); // Populated Index = new Index2(reader.ReadInt32(), reader.ReadInt32()); int planetId = reader.ReadInt32(); var resManager = TypeContainer.Get <IResourceManager>(); Planet = resManager.GetPlanet(planetId); for (var y = 0; y < Chunk.CHUNKSIZE_Y; y++) // Heightmap { for (var x = 0; x < Chunk.CHUNKSIZE_X; x++) { Heights[x, y] = reader.ReadUInt16(); } } // Phase 2 (Block Definitionen) var types = new List <IDefinition>(); var map = new Dictionary <ushort, ushort>(); int typecount = longIndex ? reader.ReadUInt16() : reader.ReadByte(); for (var i = 0; i < typecount; i++) { var typeName = reader.ReadString(); IDefinition[] definitions = DefinitionManager.GetDefinitions().ToArray(); IDefinition blockDefinition = definitions.FirstOrDefault(d => d.GetType().FullName == typeName); types.Add(blockDefinition); map.Add((ushort)types.Count, (ushort)(Array.IndexOf(definitions, blockDefinition) + 1)); } // Phase 3 (Chunk Infos) for (var c = 0; c < Chunks.Length; c++) { IChunk chunk = Chunks[c] = new Chunk(new Index3(Index, c), Planet); chunk.Changed += OnChunkChanged; chunk.SetColumn(this); for (var i = 0; i < chunk.Blocks.Length; i++) { var typeIndex = longIndex ? reader.ReadUInt16() : reader.ReadByte(); chunk.MetaData[i] = 0; if (typeIndex > 0) { chunk.Blocks[i] = map[typeIndex]; var definition = (IBlockDefinition)DefinitionManager.GetDefinitionByIndex(map[typeIndex]); if (definition.HasMetaData) { chunk.MetaData[i] = reader.ReadInt32(); } } } } }
/// <summary> /// Serialisiert die Chunksäule in den angegebenen Stream. /// </summary> /// <param name="writer">Zielschreiber</param> /// <param name="definitionManager">Der verwendete DefinitionManager</param> public void Serialize(BinaryWriter writer) { // Definitionen sammeln var definitions = new List <IBlockDefinition>(); for (var c = 0; c < Chunks.Length; c++) { IChunk chunk = Chunks[c]; for (var i = 0; i < chunk.Blocks.Length; i++) { if (chunk.Blocks[i] != 0) { var definition = (IBlockDefinition)DefinitionManager.GetDefinitionByIndex(chunk.Blocks[i]); if (!definitions.Contains(definition)) { definitions.Add(definition); } } } } var longIndex = definitions.Count > 254; writer.Write((byte)((longIndex) ? 1 : 0)); // Schreibe Phase 1 (Column Meta: Heightmap, populated, chunkcount) writer.Write((byte)Chunks.Length); // Chunk Count writer.Write(Populated); // Populated writer.Write(Index.X); writer.Write(Index.Y); writer.Write(Planet.Id); for (var y = 0; y < Chunk.CHUNKSIZE_Y; y++) // Heightmap { for (var x = 0; x < Chunk.CHUNKSIZE_X; x++) { writer.Write((ushort)Heights[x, y]); } } // Schreibe Phase 2 (Block Definitionen) if (longIndex) { writer.Write((ushort)definitions.Count); } else { writer.Write((byte)definitions.Count); } foreach (IBlockDefinition definition in definitions) { writer.Write(definition.GetType().FullName); } // Schreibe Phase 3 (Chunk Infos) for (var c = 0; c < Chunks.Length; c++) { IChunk chunk = Chunks[c]; for (var i = 0; i < chunk.Blocks.Length; i++) { if (chunk.Blocks[i] == 0) { // Definition Index (Air) if (longIndex) { writer.Write((ushort)0); } else { writer.Write((byte)0); } } else { // Definition Index var definition = (IBlockDefinition)DefinitionManager.GetDefinitionByIndex(chunk.Blocks[i]); if (longIndex) { writer.Write((ushort)(definitions.IndexOf(definition) + 1)); } else { writer.Write((byte)(definitions.IndexOf(definition) + 1)); } // Meta Data if (definition.HasMetaData) { writer.Write(chunk.MetaData[i]); } } } } var resManager = TypeContainer.Get <IResourceManager>(); using (var lockObj = entitieSemaphore.Wait()) { foreach (var entity in entities) { resManager.SaveEntity(entity); } } }