static DeffensiveItems() { DefensiveMenu.AddGroupLabel("Zhonyas"); UseZhonyas = DefensiveMenu.Add("useZhonyas", new CheckBox("Use Zhonyas ?")); HpZhonyas = DefensiveMenu.Add("useZhonyasrMyHP", new Slider("Use Zhonyas When My Health hits {0}%", 20)); DefensiveMenu.AddGroupLabel("Archengel Staff"); _useArchengelStaff = DefensiveMenu.Add("useArchengelStaff", new CheckBox("Use ArchengelStaff ?")); _myHPFaceOfTheMountain = DefensiveMenu.Add("useArchengelStaffMyHP", new Slider("Use ArchengelStaff When My Health hits {0}%", 30)); DefensiveMenu.AddGroupLabel("Face Of The Mountain"); _useFaceOfTheMountain = DefensiveMenu.Add("useFaceOfTheMountain", new CheckBox("Use ArchengelStaff ?")); _myHPFaceOfTheMountain = DefensiveMenu.Add("useFaceOfTheMountainMyHP", new Slider("Use Face Of The Mountain When My Health hits {0}%", 30)); DefensiveMenu.AddGroupLabel("Talisman"); _useTalisman = DefensiveMenu.Add("useTalisman", new CheckBox("Use Talisman?")); _myHPTalisman = DefensiveMenu.Add("useTalismanMyHP", new Slider("Use Talisman When My Health hits {0}%", 30)); }
static DeffensiveItems() { DefensiveMenu.AddGroupLabel("Wooglet"); UseZhonyas = DefensiveMenu.Add("useZhonyas", new CheckBox("Use Wooglet ?")); HpZhonyas = DefensiveMenu.Add("useZhonyasrMyHP", new Slider("Use Wooglet When My Health hits {0}%", 20)); DefensiveMenu.AddGroupLabel("Seraph"); _useSeraph = DefensiveMenu.Add("useSeraph", new CheckBox("Use Seraph ?")); _myHPSeraph = DefensiveMenu.Add("useSeraphMyHP", new Slider("Use Seraph When My Health is lower than {0}%", 30)); DefensiveMenu.AddGroupLabel("Face Of The Mountain"); _useFaceOfTheMountain = DefensiveMenu.Add("useFaceOfTheMountain", new CheckBox("Use Face Of The Mountain ?")); _AllyHPFaceOfTheMountain = DefensiveMenu.Add("useFaceOfTheMountainMyHP", new Slider("Use Face Of The Mountain When Ally Health is lower than {0}%", 30)); DefensiveMenu.AddGroupLabel("Talisman"); _useTalisman = DefensiveMenu.Add("useTalisman", new CheckBox("Use Talisman?")); _myHPTalisman = DefensiveMenu.Add("useTalismanMyHP", new Slider("Use Talisman When My Health hits {0}%", 30)); DefensiveMenu.AddGroupLabel("Mikael(to heal)"); _useMikaelHeal = DefensiveMenu.Add("useMikael", new CheckBox("Use Mikael(to heal) ?")); _allyHPMikaelHeal = DefensiveMenu.Add("useMikaelAllyHP", new Slider("Use Mikael(to heal) When Ally Health is lower than {0}%", 10)); DefensiveMenu.AddGroupLabel("Solari"); _useSolari = DefensiveMenu.Add("useSolari", new CheckBox("Use Solari ?")); _allyHealthSolari = DefensiveMenu.Add("useSolariMyHP", new Slider("Use Solari When Ally Health is lower than {0}%", 30)); DefensiveMenu.AddGroupLabel("Randuin"); _useRanduin = DefensiveMenu.Add("useRanduin", new CheckBox("Use Randuin ?")); _enemyCountRanduin = DefensiveMenu.Add("useRanduinEnemiesCount", new Slider("Use Randuin When there are at least ({0}) enemies in range", 2, 1, 5)); DefensiveMenu.AddGroupLabel("Ohm"); _useOhm = DefensiveMenu.Add("useOhm", new CheckBox("Use Ohm ?")); _healthOhm = DefensiveMenu.Add("useOhmMyHP", new Slider("Use Ohm When Ally Health is lower than {0}% and towers is targetting you", 30)); DefensiveMenu.AddGroupLabel("Cleanse Settings"); _useDerbishBlade = DefensiveMenu.Add("useDerbishBlade", new CheckBox("Use DerbishBlade?")); _useMercurial = DefensiveMenu.Add("useMercurial", new CheckBox("Use Mercurial?")); _useQuickSilver = DefensiveMenu.Add("useQuickSilver", new CheckBox("Use QuickSilver?")); _useMikaelCleanse = DefensiveMenu.Add("useMikaelCleanse", new CheckBox("Use Mikael(To Cleanse)?")); _useCleanseHP = DefensiveMenu.Add("useCleanseHP", new Slider("Use Cleanse items When Health is lower than ({0}%)", 30)); _useCleanseDelay = DefensiveMenu.Add("useCleanseDelay", new Slider("Delay yo use the cleanse items({0} MS)", 100, 0, 500)); DefensiveMenu.AddSeparator(1); DefensiveMenu.AddLabel("What kind to CC to use the items"); _useForPolymorphs = DefensiveMenu.Add("usePolymorph", new CheckBox("Cleanse Polymorphs ?")); _useForSnares = DefensiveMenu.Add("useSnare", new CheckBox("Cleanse Snares ?", false)); _useForTaunts = DefensiveMenu.Add("useTaunt", new CheckBox("Cleanse Taunts ?")); _useForSilences = DefensiveMenu.Add("useSilence", new CheckBox("Cleanse Silences ?")); _useForCharms = DefensiveMenu.Add("useCharm", new CheckBox("Cleanse Charms ?")); _useForStuns = DefensiveMenu.Add("useStun", new CheckBox("Cleanse Stuns ?")); _useForBlinds = DefensiveMenu.Add("useBlind", new CheckBox("Cleanse Blinds ?")); _useForFears = DefensiveMenu.Add("useFear", new CheckBox("Cleanse Fears ?")); DefensiveMenu.AddSeparator(1); DefensiveMenu.AddLabel("Special cases to use the items"); _useCleanseZedUlt = DefensiveMenu.Add("useCCZedUlt", new CheckBox("Cleanse Zed Ultimate ?")); _useCleanseVladUlt = DefensiveMenu.Add("useCCVladmirUlt", new CheckBox("Cleanse Vladmir Ultimate ?")); _useCleanseMordeUlt = DefensiveMenu.Add("useCCMordekaiserUlt", new CheckBox("Cleanse Mordekaiser Ultimate ?")); }