示例#1
0
        internal static void OnLoad(EventArgs args)
        {
            Config    = new Menu(Menuname, Menuname, true);
            Orbwalker = new Orbwalking.Orbwalker(Menu.root);
            ActivatorMenu.LoadActivator();
            DamagesMenu.LoadDamagesMenu();
            EnviormentMenu.LoadEnviormentMenu();
            JungleMenu.LoadJungleMenu();
            DrawingsMenu.DrawingsMenus();
            SummonersMenu.LoadSummonersMenu();
            AutoLevelMenu.OnLoad();
            Config.Item("useautolevel").SetValue(false);
            Config.AddToMainMenu();

            // Activator
            Defensive.OnLoad();
            Offensive.OnLoad();
            Consumables.OnLoad();

            // Summoners
            Ignite.OnLoad();
            Heal.OnLoad();
            Cleanse.OnLoad();
            Barrier.OnLoad();

            //Drawings //todo DtoP
            EnemyRanges.OnLoad();
            AllyRanges.OnLoad();
            Wards.OnLoad();
            TrackerSpell.OnLoad();
            //DtoT.OnLoad();s
            //  DtoP.OnLoad();

            //Jungle (yes smite contains everything in jungle) //todo Jungle timers
            Smite.OnLoad();

            //Enviormenet //todo Ult Manager, Inhibs, Turn Around, Turrets
            AntiRengar.OnLoad();
            Auto_Level_Manager.AutoLevel.OnLoad();
            //UltManager.OnLoad();
            //Inhibitors.OnLoad();
            //TurnAround.OnLoad();
            //Turrets.OnLoad();
        }
示例#2
0
        private static void OnLoad(EventArgs args)
        {
            UtliMenu = MainMenu.AddMenu("KappaUtility", "KappaUtility");
            UtliMenu.AddGroupLabel("Global Settings [Must F5 To Take Effect]");
            UtliMenu.Add("AutoLvlUp", new CheckBox("Enable AutoLvlUp"));
            UtliMenu.Add("AutoQSS", new CheckBox("Enable AutoQSS"));
            UtliMenu.Add("AutoTear", new CheckBox("Enable AutoTear"));
            UtliMenu.Add("AutoReveal", new CheckBox("Enable AutoReveal"));
            UtliMenu.Add("GanksDetector", new CheckBox("Enable GanksDetector"));
            UtliMenu.Add("Tracker", new CheckBox("Enable Tracker"));
            UtliMenu.Add("SkinHax", new CheckBox("Enable SkinHax"));
            UtliMenu.Add("Spells", new CheckBox("Enable SummonerSpells"));
            UtliMenu.Add("Potions", new CheckBox("Enable Potions"));
            UtliMenu.Add("Offensive", new CheckBox("Enable Offensive Items"));
            UtliMenu.Add("Defensive", new CheckBox("Enable Defensive Items"));
            if (UtliMenu["AutoLvlUp"].Cast <CheckBox>().CurrentValue)
            {
                AutoLvlUp.OnLoad();
            }
            if (UtliMenu["AutoQSS"].Cast <CheckBox>().CurrentValue)
            {
                AutoQSS.OnLoad();
            }
            if (UtliMenu["AutoTear"].Cast <CheckBox>().CurrentValue)
            {
                AutoTear.OnLoad();
            }
            if (UtliMenu["AutoReveal"].Cast <CheckBox>().CurrentValue)
            {
                AutoReveal.OnLoad();
                loadedreveal = true;
            }
            if (UtliMenu["GanksDetector"].Cast <CheckBox>().CurrentValue)
            {
                GanksDetector.OnLoad();
            }
            if (UtliMenu["Tracker"].Cast <CheckBox>().CurrentValue)
            {
                Tracker.OnLoad();
                Surrender.OnLoad();
                loadedtrack = true;
            }
            if (UtliMenu["SkinHax"].Cast <CheckBox>().CurrentValue)
            {
                SkinHax.OnLoad();
            }
            if (UtliMenu["Spells"].Cast <CheckBox>().CurrentValue)
            {
                Spells.OnLoad();
                Flash.FOnLoad();
            }
            if (UtliMenu["Potions"].Cast <CheckBox>().CurrentValue)
            {
                Potions.OnLoad();
            }
            if (UtliMenu["Offensive"].Cast <CheckBox>().CurrentValue)
            {
                Offensive.OnLoad();
            }
            if (UtliMenu["Defensive"].Cast <CheckBox>().CurrentValue)
            {
                Defensive.OnLoad();
            }

            Game.OnTick        += GameOnTick;
            Drawing.OnEndScene += OnEndScene;
            Drawing.OnDraw     += DrawingOnDraw;
        }
示例#3
0
        public static void Execute()
        {
            UtliMenu = MainMenu.AddMenu("CH汉化活化剂", "KappaUtility");
            UtliMenu.AddLabel("CH汉化 Kappa活化剂,有同样功能的脚本最好不要一起开");
            UtliMenu.AddGroupLabel("全局设置 [需要F5才生效]");
            UtliMenu.Add("AutoLvlUp", new CheckBox("开启自动加点"));
            UtliMenu.Add("AutoQSS", new CheckBox("自动解控"));
            UtliMenu.Add("AutoTear", new CheckBox("开启女神叠加"));
            UtliMenu.Add("AutoReveal", new CheckBox("开启自动插眼"));
            UtliMenu.Add("GanksDetector", new CheckBox("开启Gank提示"));
            UtliMenu.Add("Tracker", new CheckBox("开启记录器"));
            UtliMenu.Add("SkinHax", new CheckBox("开启换肤"));
            UtliMenu.Add("Spells", new CheckBox("开启召唤师技能"));
            UtliMenu.Add("Potions", new CheckBox("开启吃药"));
            UtliMenu.Add("Offensive", new CheckBox("开启进攻物品"));
            UtliMenu.Add("Defensive", new CheckBox("开启防守物品"));
            if (UtliMenu["AutoLvlUp"].Cast <CheckBox>().CurrentValue)
            {
                AutoLvlUp.OnLoad();
            }
            if (UtliMenu["AutoQSS"].Cast <CheckBox>().CurrentValue)
            {
                AutoQSS.OnLoad();
            }
            if (UtliMenu["AutoTear"].Cast <CheckBox>().CurrentValue)
            {
                AutoTear.OnLoad();
            }
            if (UtliMenu["AutoReveal"].Cast <CheckBox>().CurrentValue)
            {
                AutoReveal.OnLoad();
                loadedreveal = true;
            }
            if (UtliMenu["GanksDetector"].Cast <CheckBox>().CurrentValue)
            {
                GanksDetector.OnLoad();
            }
            if (UtliMenu["Tracker"].Cast <CheckBox>().CurrentValue)
            {
                Tracker.OnLoad();
                Surrender.OnLoad();
                loadedtrack = true;
            }
            if (UtliMenu["SkinHax"].Cast <CheckBox>().CurrentValue)
            {
                SkinHax.OnLoad();
            }
            if (UtliMenu["Spells"].Cast <CheckBox>().CurrentValue)
            {
                Spells.OnLoad();
                Flash.FOnLoad();
            }
            if (UtliMenu["Potions"].Cast <CheckBox>().CurrentValue)
            {
                Potions.OnLoad();
            }
            if (UtliMenu["Offensive"].Cast <CheckBox>().CurrentValue)
            {
                Offensive.OnLoad();
            }
            if (UtliMenu["Defensive"].Cast <CheckBox>().CurrentValue)
            {
                Defensive.OnLoad();
            }

            Game.OnTick        += GameOnTick;
            Drawing.OnEndScene += OnEndScene;
            Drawing.OnDraw     += DrawingOnDraw;
        }